Search found 446 matches

by SpannerMan
Fri May 04, 2007 9:46 am
Forum: Google Summer Of Code
Topic: Accepted: IK support in Ogre's skeletal animation
Replies: 76
Views: 30526

Im very interested in this project, best of luck to you jarek108 :)
by SpannerMan
Wed May 02, 2007 12:49 pm
Forum: General Discussion
Topic: Buying laptop (outside USA, Canada).
Replies: 15
Views: 1710

Try RockDirect. They deliver outside of the UK.
I have an Xtreme CTX Pro and it kicks ass hardcore 8)
by SpannerMan
Fri Apr 27, 2007 9:39 pm
Forum: Showcase
Topic: Particle Accelerator [v1.0 released!]
Replies: 136
Views: 92166

Jabberwocky wrote: Fred: "Hey Frank, wasn't that totally cool how particle 536 was emitted at an angle of 47 degrees?"

Frank: "Hey! Wait just a minute... Particle 536 was emitted at an angle of 46 degrees on my client. This game sucks!"
:lol:

Jabberwocky for president!!!!
by SpannerMan
Tue Apr 24, 2007 5:08 pm
Forum: Showcase
Topic: BetaGUI : BetaGUI 2.5 update - Style system added.
Replies: 297
Views: 119368

Hi betajean, I must agree that this is looking very good. The idea of using CSS styles is very cool - might make a lot more people (especially web devs) feel inclined to design a new gui style. I guess the fact that you (and other Ogre gui's) are using Ogre directly to do the rendering, it takes a l...
by SpannerMan
Mon Apr 16, 2007 9:34 am
Forum: Showcase
Topic: Editable Terrain Manager [v2.2 released]
Replies: 500
Views: 130486

jjp wrote: For now all our code and art gets released under the terms of LGPL :)
Yaay! :D
by SpannerMan
Wed Apr 11, 2007 3:02 pm
Forum: General Discussion
Topic: Idea: OGRE 'Membership'
Replies: 87
Views: 6972

I think a yearly membership subscription with all the example goodies youve mentioned is a great idea, I'd be willing to sign up.
by SpannerMan
Wed Apr 04, 2007 9:52 am
Forum: Using OGRE in practice
Topic: [solved] Expansive, dense forests
Replies: 880
Views: 165798

JohnJ wrote:...but so far it looks like I'll have to write my own version of StaticGeometry to properly support fading transitions.
That seems a shame - wouldnt it be possible to instead mod Ogre's version (if possible) and just submit a patch?
by SpannerMan
Wed Apr 04, 2007 9:38 am
Forum: Showcase
Topic: QuickGUI v0.9.5 Released! Demo available! Skin Updated!
Replies: 264
Views: 79716

Hey KungFooMasta, this looks interesting. Will SimpleGUI support a mix of relative and absolute positioning and sizing?
by SpannerMan
Tue Mar 27, 2007 7:03 pm
Forum: Showcase
Topic: Interior Mapping
Replies: 188
Views: 116724

Thats really cool, good job. Is it easy enough to configure a little, like say for example to: a) change the amount of lighting on each level's ceiling/floor texture? For example a level may have its lights turned off. a) use multiple textures so the different levels of the building appear to have d...
by SpannerMan
Mon Mar 26, 2007 8:26 pm
Forum: General Discussion
Topic: OGRE 1.4.0 Publicity - get involved!
Replies: 33
Views: 9293

Just sent an email to the news editor for the UK PC Gamer magazine (www.pcgamer.co.uk)
by SpannerMan
Mon Mar 05, 2007 2:47 pm
Forum: Help
Topic: Crowds Demo - error on shadow toggle
Replies: 2
Views: 328

Sorry, that post didnt come up in my search :oops:
by SpannerMan
Mon Mar 05, 2007 12:36 pm
Forum: Help
Topic: Crowds Demo - error on shadow toggle
Replies: 2
Views: 328

Crowds Demo - error on shadow toggle

Just checking to see if its only me, but I think there may be a bug in the current Crowds Demo (CVS Head). If I turn shadows on/off a couple of times from the GUI checkbox, I get a nasty crash. It happens with both OpenGL and DX. It happens on my GeForce 7800GT and a Quadro NVS 285 at work. I saved ...
by SpannerMan
Thu Mar 01, 2007 1:10 am
Forum: General Discussion
Topic: Forum pruned
Replies: 11
Views: 858

My post count has probably halfed now, cos I posted all my help questions in 2003 :(

Still, I probably posted things twice as stupid as I do now so I guess thats a positive.
by SpannerMan
Thu Mar 01, 2007 1:07 am
Forum: Artists & Content Creators
Topic: Improving Ogre's art
Replies: 59
Views: 6390

My other half assures me that size doesnt matter. (ok, sorry, but someone was going to say it!)

betajaen, this sounds very interesting!
by SpannerMan
Thu Mar 01, 2007 12:52 am
Forum: Showcase
Topic: There is Only WAR! - your suggestions are welcome! 8)
Replies: 32
Views: 13776

...that I know almost nothing about... Just in case you missed it, "There is Only WAR!" has been showcased here on the Ogre forums before, with both screenshots and a fantastic looking game play video. If it never makes it past the point where it needs an NDA, then I probably haven't missed anythin...
by SpannerMan
Wed Feb 28, 2007 2:13 pm
Forum: Showcase
Topic: little ai demo (steering behaviours)
Replies: 35
Views: 11649

another minor update: added the "hide" behaviour, the selected vehicle will attempt to put an obstacle between itself and a target vehicle Cool! im uncertain how the 2d wall avoidance behaviour should be translated to 3d -in 2d a wall is just a line segement, and in 3d its a trangle really so do yo...
by SpannerMan
Mon Feb 26, 2007 2:51 pm
Forum: Showcase
Topic: little ai demo (steering behaviours)
Replies: 35
Views: 11649

Very cool demo, antarctica2007. It gives me (the OpenSkyNet dude) inspiration to put steering higher on my todo list. I would be happy to assist in developing a library from this demo source or in assisting w/ OgreSteer. Woohoo!! :D EDIT: I dont know if any of you would be interested in it, but the...
by SpannerMan
Sat Feb 24, 2007 3:26 am
Forum: General Discussion
Topic: OgreBullet Physic Wrapper [Source + Binary Release.]
Replies: 55
Views: 21590

I have to say its features look nice. For some reason the fact that you have to install "drivers" and some sort of runtime for PhysX doesn't sit well with me. I know EXACTLY what you mean. What with PhysX's new very friendly licensing, we should all be falling into its warm bosom. But for some reas...
by SpannerMan
Sat Feb 24, 2007 3:06 am
Forum: Showcase
Topic: little ai demo (steering behaviours)
Replies: 35
Views: 11649

handcircus wrote:All that mix-in stuff was a bit weird - made me feel a bit dizzy.
Im feeling it!

Man, I hope Jacmoe and antarctica2007 get together. That would (almost) be like one of my top geek wet dreams.
by SpannerMan
Mon Feb 19, 2007 2:22 pm
Forum: Artists & Content Creators
Topic: Body For The Ogre Head
Replies: 98
Views: 23891

Who ate all the pi's ? :D Excellant DragonSnail, I cant wait to see old Ergo transformed from a disembodied head to a full character! I must agree that since the Ogre head is very cartoony and exaggerated then the body must be so too. Your 3d plan sketch looks spot on to me. Good luck and please con...
by SpannerMan
Sat Feb 17, 2007 5:01 pm
Forum: Artists & Content Creators
Topic: Improving Ogre's art
Replies: 59
Views: 6390

Hehe these are really excellant community contributions, nice work guys! The Eihort full release is going to knock the sox off those lot who havent come across Ogre before.
by SpannerMan
Sat Feb 17, 2007 2:08 pm
Forum: Using OGRE in practice
Topic: Got the CEGUI blues...
Replies: 7
Views: 1138

Re: Got the CEGUI blues...

Hi Llock, I have used CEGUI quite a lot and I can say that it is a very good gui with tons of functionality and the ability to create your own looknfeel with ease. I have not tried the alternatives, but both OpenGUI and BetGUI look very good so you really should give them a go yourself first. I just...
by SpannerMan
Thu Feb 15, 2007 10:28 am
Forum: General Discussion
Topic: help on finding trees
Replies: 16
Views: 1346

Sputnick has been working on a Meshtree generator for a while now, I dont know when it will be released but I think you guys might find it very useful. It allows you to build a huge variety of trees dynamically by setting a bunch of parameters, and then export the mesh and the LOD billboards.
by SpannerMan
Wed Feb 14, 2007 8:21 pm
Forum: Showcase
Topic: little ai demo (steering behaviours)
Replies: 35
Views: 11649

Cool :) Are you planning on releasing the source for this? To be honest I have long been looking at alternatives to OpenSteer, because even though its a good library and does the job, it is not very active in development and the code is messy, and ... well its got lots of strange template mixin type...
by SpannerMan
Wed Feb 14, 2007 12:27 pm
Forum: Showcase
Topic: little ai demo (steering behaviours)
Replies: 35
Views: 11649

Oops, my bad, must have unzipped incorrectly. Tried again and works fine.

Nice work, I really like this sort of stuff :)

antarctica2007, do you plan on extending this more? For example, detecting collisions (on a basic level), obstacle avoidance etc. That would be great!