Thanks for the Info! I'm surprised you got nothing per copy on some the humble bundle sales. I'm wondering if the market is getting so flooded that this is the new norm? But as you said, and as I mentioned in my commentary, moving ~55,000 VD1 copies that Quarter generated significant movement for VD2. (25% gain according to steamspy, but of course you have the real numbers.) Which is a smart move. (Also one has to remember trading cards, will generate some revenues as well.)chaosavy wrote:Hey guys! (Void Destroyer dev)
More than half of the Humble Bundle "sales" are actually - 0 on the dollar - literally giving away copies. The info is known ahead of time so its not a surprise, everything is on the up and up in terms of communication from Humble. It did seem like it boosted part 2's sales - which was my main hope with a ok-ish paycheck for a "old" game. It also flooded the "key reseller" sites - before it was pretty rare for Void Destroyer to be on them as I almost never had big discounts.
As far as VD1 and VD2 performance - comparing early access launches - it is a factor of 1/5th the sales. Pretty brutal! Void Destroyer early access was featured on Steam's front page for a week-ish (on and off - in various places with various prominence) while VD2's early access made it to Steam's "Early Access" section for a day or two then got bumped off.
As for VD2. I believe I previously mentioned that you should bundle both it and VD1 together using Steam's bundling feature. Might be able to generate a little extra reviews off VD1 by doing so.
Another interesting metric for you. GearCity was recently on the weekly sale. There were more games on weekly sale last week, than were on Steam when I launched GearCity to Early Access 2014... I think the coming months will only get worse as Youtube Curators are not the solution to an open Steam market. I might actually write some big gamasuta thing on it or something after it fails.