I have recently migrated my project from Ogre 1.9 to Ogre 1.11.1 and I am facing an issue with terrain surface getting rendered as flat. I even tried running the Terrain example that is packaged with Ogre source code and that also is rendering terrain as a flat surface without any elevations. It seems the elevation data is present because the camera is colliding with unseen surface and moving up in direction as it collides but the actual visible terrain surface is flat. I am not sure if this is a bug in Ogre 1.11.1 or I am missing some new configuration that needs to be set? Has anyone faced similar issue? Can anyone share some example project that works for them with Ogre 1.11.1 that I can look at?
Any kind of help will be greatly appreciated!
Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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