I tried them out today, they work pretty well. Although I ended up spending something like an hour stepping through the code because every sample failed because the d3d11 renderer couldn't be loaded due to the module not being found, despite the renderer being there.dark_sylinc wrote: ↑Thu Sep 12, 2019 2:24 amWhen it comes to building the engine, we recently added quick start build scripts for 2.1 & 2.2 to handle that step in a few clicks.
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I hope the quick start build scripts help you with that!
Turns out it was because the build script didn't copy the amd_ags_x64.dll library into the bin directories. Damn windows error message just said module not found, it doesn't say which module, and ogre only knew the renderer wasn't loading.
I copied the lib and it all works now.
Otherwise, far easier than it was.