An ogre project building GUI

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
Post Reply
Arijit 26
Kobold
Posts: 25
Joined: Fri May 22, 2020 2:36 pm

An ogre project building GUI

Post by Arijit 26 »

I was thinking of making a GUI that would make a main.cpp file and add the essential elements in it like lights, sky, and you those basic things so that the user wont have to code them. And then the user can add more code on his choice.
Is there something like this or shoukd I carry on my project?

loath
Platinum Sponsor
Platinum Sponsor
Posts: 170
Joined: Tue Jan 17, 2012 5:18 am
x 16

Re: An ogre project building GUI

Post by loath »

there is a great tutorial that does just this:
https://ogrecave.github.io/ogre/api/lat ... y_fog.html

if you've done these and want to share insight you could also create or edit wiki pages.

User avatar
sercero
Bronze Sponsor
Bronze Sponsor
Posts: 64
Joined: Sun Jan 18, 2015 4:20 pm
Location: Buenos Aires, Argentina
x 13

Re: An ogre project building GUI

Post by sercero »

You could also take a look at the DotScene format and its loader
https://github.com/OGRECave/ogre/tree/m ... s/DotScene

It uses xml instead of doing things in a .cpp source code file.

Might be useful.

paroj
OGRE Team Member
OGRE Team Member
Posts: 1129
Joined: Sun Mar 30, 2014 2:51 pm
x 411
Contact:

Re: An ogre project building GUI

Post by paroj »


Post Reply