SmartBody-Ogre3D

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metalos
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SmartBody-Ogre3D

Post by metalos »

Hello to all,

I am testing the Ogre-Viewer project that is part of the SmartBody distribution.Although i did not understand the difference of the classes between BoneBusHandler and SBListener as they are upon the same actions (i see that both have a onCreateCharacter)?

Best,
Metalos
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spacegaier
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Re: SmartBody-Ogre3D

Post by spacegaier »

That is something you would have to ask the folks from SmartBody since they created those classes. The viewer is not part of Ogre3D as a rendering engine itself, but created by the guys from the University of Southern California (USC).
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metalos
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Re: SmartBody-Ogre3D

Post by metalos »

OK, thanks ! :)

My Best,
Metalos
Sloopy
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Re: SmartBody-Ogre3D

Post by Sloopy »

I know this an old thread, but did anyone get the SmartBody reach animation to work? This is to reach for an object, grasp it and move it somewhere.

I´ve been trying this with the latest version and there are bugs, the arms snaps back and up before descending to the reach position.

Any feedback would be appreciated, thanks
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