How many hours so you spent

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
Post Reply
User avatar
spookyboo
Silver Sponsor
Silver Sponsor
Posts: 1140
Joined: Tue Jul 06, 2004 5:57 am
x 15
Contact:

How many hours so you spent

Post by spookyboo » Tue May 31, 2005 5:07 pm

Just out of curiousity, how many hours do you guys spent on Ogre-programming (per week)? Does this include the 'offline thinking' process?
I want to check if I'm still sane, a nerd, addicted or just spending my time on a regular hobby :wink:
0 x

AssiDragon
Greenskin
Posts: 145
Joined: Wed Apr 28, 2004 12:10 pm
Location: Hungary
Contact:

Post by AssiDragon » Tue May 31, 2005 5:20 pm

Uh. Around... roughly 3-4 hour. Daily, including the drawing/writing on paper part. How does that qualify?
That said not so much lately as my exams began. I will be back though. ^_^
0 x
Hope is the first step on the road to disappointment.

User avatar
Robomaniac
Hobgoblin
Posts: 508
Joined: Tue Feb 03, 2004 6:39 am

Post by Robomaniac » Tue May 31, 2005 5:52 pm

1-2 hours a week programming at school
3-4 hours thinking about it/designing/being lazy and not coding
4-6 hours programming at school (about 2 hours solid ;))
0 x
phear hingo

My Webpage

nfz
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 1263
Joined: Wed Sep 24, 2003 4:00 pm
Location: Halifax, Nova Scotia, Canada

Post by nfz » Tue May 31, 2005 6:18 pm

About 12 hours a day, 5 days a week. Yes, its a full time job.
0 x

amlug
Halfling
Posts: 51
Joined: Sun Apr 17, 2005 11:29 am
Location: Germany, Breckerfeld
Contact:

Post by amlug » Tue May 31, 2005 6:21 pm

I'm a pupil and it is not so much.
2 hours a day
0 x

User avatar
osolizig
Halfling
Posts: 56
Joined: Thu Jan 06, 2005 3:55 pm
Location: Ljubljana, Slovenia, Europe
Contact:

Post by osolizig » Tue May 31, 2005 7:07 pm

I am in high school. This takes much time away from me. But I think about:
- 3 hours programming (TZE, project using OGRE)
- 1-5 hours thinking (when it is boring in school :) )

I do a lot more programming at weekend ... Sometimes (when I have the solution ready and I only need to code it) also 7 hours. Sometimes, I think of the solutions for 7 hours (and don't get me wrong, I do it before sleep, when I play tennis, swim, wait somewhere ....)
0 x
TZE (The Zeus Engine) administrator, developer

Kai-Peter
Greenskin
Posts: 133
Joined: Tue Oct 15, 2002 10:14 am
Location: Helsinki, Finland
Contact:

Post by Kai-Peter » Tue May 31, 2005 7:27 pm

nfz wrote:About 12 hours a day, 5 days a week. Yes, its a full time job.
I work shorter days but a lot of Saturdays.. Yes, it's a full time job here as well.. :)
0 x
Kai Backman, programmer (Blog)
ShortHike - Space Station Game

User avatar
SomeFusion
Gremlin
Posts: 191
Joined: Sun Dec 01, 2002 12:38 am

Post by SomeFusion » Tue May 31, 2005 7:57 pm

Maybe about 12 hours a week. I programmed much much more when there was no World of Warcraft :(
0 x

smonijhay
Halfling
Posts: 90
Joined: Mon Feb 07, 2005 6:03 pm

Post by smonijhay » Tue May 31, 2005 7:57 pm

On a good week... 8 hours during the day and maybe another 3 or 4 in the evening with the rest of the team. Weekends, depending on how motivated we are feeling.... can be locked solid with programming and planning.
0 x

User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
Contact:

Post by jacmoe » Tue May 31, 2005 7:58 pm

WoW - look what happened to leedgitar :(
0 x
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.

Rixeh
Greenskin
Posts: 135
Joined: Sat Nov 20, 2004 8:36 am

Post by Rixeh » Tue May 31, 2005 8:47 pm

I'm not the programmer for our team, but I'm doing all the artwork -- and Im always thinking about things like "damn that's a nice texture, wish I had a digital camera on me right now". Or "hey that shape would make a cool..."

Does that count? ;)
0 x

User avatar
NeLo
Halfling
Posts: 43
Joined: Mon Oct 07, 2002 3:45 pm
Location: Valencia (Spain)

Post by NeLo » Tue May 31, 2005 8:56 pm

8 hours in my work (applications in C#)

2 - 3 at weekends in Ogre... I have a lot of social life... :(
0 x

kerick
Gnoblar
Posts: 9
Joined: Mon Feb 14, 2005 3:14 am

Post by kerick » Tue May 31, 2005 9:06 pm

Probably 2 hours a week, though if it involves planning and all that more around 10. There is no other modeler for my project so I've learned to do it myself, at least till I have a good demo together.
0 x

User avatar
xavier
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 9481
Joined: Fri Feb 18, 2005 2:03 am
Location: Dublin, CA, US

Post by xavier » Tue May 31, 2005 9:26 pm

LOL we have tons of modellers, but they all got hijacked temporarily (akak "loaned out") for some other community project. Myself, it can range from zero to 50 or so on the project, depending on what needs to be done, what it's waiting on, what other work I have that is actually paying (and therefore takes obvious priority ;)). Given that I am the lead dev, I also get to spend countless hours documenting, fixing build errors, doing more documenting, troubleshooting, documenting the troubleshooting, doing project planning....sometimes I think it would have been nice just to be a grunt. :)
0 x

User avatar
Kencho
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4011
Joined: Fri Sep 19, 2003 6:28 pm
Location: Burgos, Spain
x 1
Contact:

Post by Kencho » Tue May 31, 2005 9:44 pm

When I have a project in the way, and all the time I need (like, for example, in one to three weeks from today :)):
Programming: 5-10 hours a week
Designing: 5-10 hours a week
Thinking: (this applies to everyday life :)) 20-40 hours a week
Others (drawing, modelling, learning, browsing through related articles...): 10-20 hours a week

My life is kinda strange... Now that I realize, that's why I don't have a girlfriend... :?
0 x
Image

User avatar
sinbad
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 19265
Joined: Sun Oct 06, 2002 11:19 pm
Location: Guernsey, Channel Islands
x 2
Contact:

Post by sinbad » Tue May 31, 2005 9:45 pm

About 20-25 hours a week, roughly 50:50 design / coding when I'm working on new features, 20:80 otherwise. Designing is always done away from the PC to prevent distractions.

Oh, plus a day job. And my wife hasn't left me yet (egad) ;)
0 x

User avatar
alphageek
Gnome
Posts: 365
Joined: Mon Jan 03, 2005 11:56 am

Post by alphageek » Wed Jun 01, 2005 1:47 am

Usually >12 hours a day. I only recognise weekends as the time when people annoyingly try to get me away from my computer.
I need a holiday.
0 x

User avatar
spookyboo
Silver Sponsor
Silver Sponsor
Posts: 1140
Joined: Tue Jul 06, 2004 5:57 am
x 15
Contact:

Post by spookyboo » Wed Jun 01, 2005 6:56 am

I'm coding/designing/reading about 10-15 hours a week, thinking about it 10 hours? (its a parallel process that runs during my daily job/sleep), have a job that eats almost 50 hours, I moved twice during the last 2 months, and I have a wife + child who also need some attention. Sleep? Can't do without it, but I have a chronically shortage of it.
So, I'm just as (in)sane as the rest.
0 x

User avatar
Kencho
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4011
Joined: Fri Sep 19, 2003 6:28 pm
Location: Burgos, Spain
x 1
Contact:

Post by Kencho » Wed Jun 01, 2005 10:29 am

spookyboo wrote:its a parallel process that runs during my daily job/sleep
I'll call this "The hardcore game developer syndrome" :lol:
0 x
Image

User avatar
Lee04
Minaton
Posts: 944
Joined: Mon Jul 05, 2004 4:06 pm
Location: Sweden

Hmmm

Post by Lee04 » Wed Jun 01, 2005 10:41 am

This is a tricky question.

I think I am working all the time. I even have problems sleeping.

Half of the good things comes to me when I am forced to relax, trying to sleep, in the shower etc.


Right know I pritty worried about how the next major release 1.1 will
change the plug-in for hardware occlusion queries and if MRTs will be supported for both DX9/opengl and the support for our hw occlusion plug-in to support that. We want to be able to support MRT (mulltiple Render Targets) and multiple view ports. Most of the work has seased on the plug-in unitl next version, mostlly becuse of DX9 query stals on Nvidia cards.
We are hoping that the new rewrite for the next Ogre version will solve this.

We are getting an additional AI programmer soon so I am prepareing some demos for him to work from. And we are working on the new full blown hw occ. plug-in demo.

Well then there are famally and company things to do as well.

But I say I am gone for sure to the never never land of AI / 3D programming / modelling art work.


/Lee04
0 x

User avatar
SuprChikn
Bugbear
Posts: 863
Joined: Tue Apr 19, 2005 6:10 am
Location: Melbourne, Aus
Contact:

Post by SuprChikn » Wed Jun 01, 2005 12:02 pm

Well, i had an assignment for uni due on Monday morning, which had me and a couple mates making a game using ogre (yay).
So in the final rush to have enough stuff done, there was a lot of work put in over Friday-Monday.
Let's see...
Friday: 10am - 1am (15hrs)
Saturday: 12pm - 1am (13hrs)
Sunday: 2pm - 9:30am Monday (19 1/2 hrs) [I would have started earlier in the day, but I had to go to my 5yo nephews birthday party on the other side of town. Only got about 4hrs sleep Saturday night]
Plus many more hours earlier in the week.

Ordinarily it is much lower than this though (obviously).
And before you ask about the game we were working on, we're still making it good. I'll let you know when we have something worth showing off.
0 x

User avatar
rmy
Halfling
Posts: 69
Joined: Wed May 25, 2005 2:16 pm
Contact:

Post by rmy » Wed Jun 01, 2005 12:55 pm

About 40-50 hours a week, at the moment. Full time job. Try not to burn myself out with overtime. And I have a kid.
0 x

User avatar
:wumpus:
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 3067
Joined: Tue Feb 10, 2004 12:53 pm
Location: The Netherlands

Post by :wumpus: » Wed Jun 01, 2005 12:58 pm

jacmoe wrote:WoW - look what happened to leedgitar :(
Yeah, WoW is the perpetual, repetitive, non-thinking boringness that corrupts programmers and tempts them away from their work :)
0 x

User avatar
Nek
Gnoblar
Posts: 21
Joined: Mon Aug 18, 2003 6:06 pm
Location: Houston, Tx
Contact:

Post by Nek » Thu Jun 02, 2005 3:25 pm

About 20 hours a week for Ogre specifically. The other time I spend developing our rules engine and suite of tools.

As for Warcraft, I refuse to play WoW on principle. I recognize that my life will be over once I begin...

I know many a sad folk that have succumb to this mad affliction I call "Blizzard Brain Drain". I think that I would categorize myself as a rehab patient from Warcraft 3.
0 x

Post Reply