morphing animation

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Kristian
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morphing animation

Post by Kristian » Thu Jun 02, 2005 7:51 pm

Hi,
I was wondering if morphing animation is to be impleated as a feature in ogre anytime in the near future?

Does anyone have any ideas regarding the design of this feature and how they would like it to function ?
Which solution would people generally prefer ?
Should the keyframes be part of the mesh format or should keyframes just be several meshfiles ?
Kristian, crying out loud: "If it works. Don't fix it!" :p
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DWORD
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Post by DWORD » Thu Jun 02, 2005 8:26 pm

According to the Dagon Notes on the wiki this is already 'in progress'.

Here's the thread where sinbad talks about the new animation features: Animation changes planned in Dagon.

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