Look this link and give me help please

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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derek7
Gnoblar
Posts: 21
Joined: Mon Jun 13, 2005 8:57 pm

Look this link and give me help please

Post by derek7 »


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paddy
Greenskin
Posts: 136
Joined: Sun Aug 01, 2004 7:07 pm

Post by paddy »

speaking just to:
and another question.

I find ogre is somwhat logically chaos .

for example:shadowCaster <- movableObject <- TerrainRenderable.

I cannot find relation between shadowcaster and movableObject.
why shadow is base.and movableObjec is child.
in real world ,moveable base on shadow ? I am confused.
I think you are confusing object definition patterns and object instance patterns. You think the instance of an object, has a shadow cast from it that is its child. However we are not talking about a shadow, but the definitions of what is or is not a shadow caster.

In this case, MoveableObject and its children classes are all able to cast shadows, hence, they derive from a class that defines what it means to be a shadow caster.

I am not sure if you've worked through the wiki tutorials, but they give a lot of insights into the system and how it works.

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