(Depth) Shadow Maps?

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technobot
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(Depth) Shadow Maps?

Post by technobot »

Hello, I noticed that Ogre has stencil shadows and some sort of texture shadows. But from what I understand, these texture shadows are using some technique other than (depth) shadow maps. Is this correct? And if so, is (native) support for shadow maps planned for some future release?

EDIT: (I haven't put this in the feature requests forum because I only want to know the current status for the moment)

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technobot
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Post by technobot »

Well, anyone?

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sinbad
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Post by sinbad »

Please use the search.

http://www.ogre3d.org/phpBB2/viewtopic. ... pth+shadow

Standard texture shadows are projective colour textures because depth shadowmaps are not standardised across cards and APIs. GL has a vendor-independent extension for it, D3D requires shaders (nVidia has a 'magic' non-shader route but it doesn't work on ATI or anything else for that matter) - meaning shaders are the route. The API has everything you need.

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technobot
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Post by technobot »

sinbad wrote:Please use the search.
Usually do.. forgot this time. Sorry. :oops:

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