Hello, I noticed that Ogre has stencil shadows and some sort of texture shadows. But from what I understand, these texture shadows are using some technique other than (depth) shadow maps. Is this correct? And if so, is (native) support for shadow maps planned for some future release?
EDIT: (I haven't put this in the feature requests forum because I only want to know the current status for the moment)
(Depth) Shadow Maps?
- sinbad
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Please use the search.
http://www.ogre3d.org/phpBB2/viewtopic. ... pth+shadow
Standard texture shadows are projective colour textures because depth shadowmaps are not standardised across cards and APIs. GL has a vendor-independent extension for it, D3D requires shaders (nVidia has a 'magic' non-shader route but it doesn't work on ATI or anything else for that matter) - meaning shaders are the route. The API has everything you need.
http://www.ogre3d.org/phpBB2/viewtopic. ... pth+shadow
Standard texture shadows are projective colour textures because depth shadowmaps are not standardised across cards and APIs. GL has a vendor-independent extension for it, D3D requires shaders (nVidia has a 'magic' non-shader route but it doesn't work on ATI or anything else for that matter) - meaning shaders are the route. The API has everything you need.