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(Depth) Shadow Maps?

Posted: Mon Jun 20, 2005 6:05 pm
by technobot
Hello, I noticed that Ogre has stencil shadows and some sort of texture shadows. But from what I understand, these texture shadows are using some technique other than (depth) shadow maps. Is this correct? And if so, is (native) support for shadow maps planned for some future release?

EDIT: (I haven't put this in the feature requests forum because I only want to know the current status for the moment)

Posted: Wed Jun 22, 2005 12:20 am
by technobot
Well, anyone?

Posted: Wed Jun 22, 2005 12:34 am
by sinbad
Please use the search. ... pth+shadow

Standard texture shadows are projective colour textures because depth shadowmaps are not standardised across cards and APIs. GL has a vendor-independent extension for it, D3D requires shaders (nVidia has a 'magic' non-shader route but it doesn't work on ATI or anything else for that matter) - meaning shaders are the route. The API has everything you need.

Posted: Wed Jun 22, 2005 2:20 am
by technobot
sinbad wrote:Please use the search.
Usually do.. forgot this time. Sorry. :oops: