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Kick Ass Water Effects!

Posted: Fri Aug 01, 2003 9:33 pm
by SpannerMan
Ive just seen the new water samples running. Wow! That's just really, really cool :o

The screenies dont do it justice. I don't think I have seen many commercial games with better water effects than these...

Posted: Sat Aug 02, 2003 12:06 am
by Golthar
Yes, the water looks great :)
Just wait until there is more support for CG and shaders in general *drooling smiley*

Posted: Mon Aug 04, 2003 9:58 am
by eru
As an author i will only say this water would rule like maybe 5 years ago. Now, with shaders on all modern GPUs it's really nothing impressive.
But thanks :)

Posted: Mon Aug 04, 2003 5:16 pm
by Guest
Actually Ive never seen water effects as good as that in any commercial game but thats probably because it takes up alot of CPU and there would be nothing left for the game if it relied extensivel on that method of creating ripples/waves etc.

Posted: Mon Aug 04, 2003 5:25 pm
by eru
Anonymous wrote:Actually Ive never seen water effects as good as that in any commercial game but thats probably because it takes up alot of CPU and there would be nothing left for the game if it relied extensivel on that method of creating ripples/waves etc.
Actually, the code is extremely simple - if I turn off water animation it doesn't change the rendering speed...
So it's rather number of polys that matters.
Anyway, imagine using VertexShaders for geometry with e.g. dot-3 bump mapping for small ripples and pixel shaders for rendering refraction... :)
Oh... I have to try adding bump3 to Water :) God: could you please make day few hours longer for some time? :)

Posted: Mon Aug 04, 2003 6:47 pm
by God
er00: i shall answer your prayer