I have several walls in which I want to display different text each time the application begins.
I already found this example: "HowTo: Write text on texture"
http://www.ogre3d.org/wiki/index.php/Ho ... on_texture
But I was unable to make the example work, because I got errors like:
- error C2061: syntax error : identifier 'OgreChar'
- error C2027: use of undefined type 'Ogre::Font'
So I was wondering if there's another way to do what I want, or what can be causing this compilation errors?
Is it possible to write text using ogre?
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- Halfling
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That solved "error C2027: use of undefined type 'Ogre::Font' " but I still get "error C2061: syntax error : identifier 'OgreChar'"
And is this the best solution for my problem, or is there another way to display different text each time the application begins in several walls?
Edit: when I say several walls, I'm talking about something like +- 100 walls. I'm using Eihort.
And is this the best solution for my problem, or is there another way to display different text each time the application begins in several walls?
Edit: when I say several walls, I'm talking about something like +- 100 walls. I'm using Eihort.