IT's important!!! Developers of Orge, asnwer pls!!
-
- Gnoblar
- Posts: 1
- Joined: Mon Jun 11, 2007 9:13 pm
IT's important!!! Developers of Orge, asnwer pls!!
Hi! We are beginner developers from Russia. We are "Devil's friends development studio". So, I've one important question: can I rename your engine? For example, when we'll finish our game, can I write, that it was created on.. hmm.. "Devil's engine", for example? Or I should leave it "Ogre engine?". I have not very good english, so I couldn't find it in licence.
- Kencho
- OGRE Retired Moderator
- Posts: 4011
- Joined: Fri Sep 19, 2003 6:28 pm
- Location: Burgos, Spain
- x 2
- Contact:
The name must remain as far as I know. You can't take other's work (or free work such as LGPL/GPL) as yours. You can create your own framework/game engine called "Devil's engine", and link Ogre to manage the graphics (like OpenAL for sound and such...).
In any case, you should definitely read the license, though it takes you some time to translate/read.
In any case, you should definitely read the license, though it takes you some time to translate/read.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
That is probably the most lame question I've seen in quite a while..
You basically want to be able to say that you wrote the whole lot yourselves?
That is totally ridiculous.
You basically want to be able to say that you wrote the whole lot yourselves?
That is totally ridiculous.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
If you are writing the rest of the engine - Ogre is a rendering engine, right?
Then - of course - you are free to call your Game Engine what you want.
You wrote it, you name it.
Do not, ever, say that you wrote the rendering engine.
It is common courtesy to say that you are using Ogre for rendering, but there is no explicit requirement.
Then - of course - you are free to call your Game Engine what you want.
You wrote it, you name it.
Do not, ever, say that you wrote the rendering engine.
It is common courtesy to say that you are using Ogre for rendering, but there is no explicit requirement.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- betajaen
- OGRE Moderator
- Posts: 3447
- Joined: Mon Jul 18, 2005 4:15 pm
- Location: Wales, UK
- x 58
- Contact:
- ahmedali
- Gnome
- Posts: 302
- Joined: Fri Feb 20, 2004 8:52 pm
- Location: Lahore, Pakistan
Im not surprised with the OP's question. When I was a beginner programmer I also had this sneaky attitude towards opensource work. I had a delusion that I can sneak opensource work into becoming part of my work without any problem, with self-satisfaction. And giving no attention to licenses etc, GPL or TottalyFreeToOwn&Use didnt matter to me.
Lack of guidance, it takes time to get used to moral & legal affairs related to opensource development. The more experienced programmer I became the more I got concious with licenses & other developers rights.
Lack of guidance, it takes time to get used to moral & legal affairs related to opensource development. The more experienced programmer I became the more I got concious with licenses & other developers rights.
- sinbad
- OGRE Retired Team Member
- Posts: 19269
- Joined: Sun Oct 06, 2002 11:19 pm
- Location: Guernsey, Channel Islands
- x 66
- Contact:
Well, it's actually implicit. Because to satisfy the LGPL you must either include the source code to Ogre in your distributed application, or link to a place where a person may obtain it (like http://www.ogre3d.org). Therefore, you can call your engine whatever you like, but you can't get away from providing the Ogre source or linking to it - so if you were trying to fool someone into thinking it's something else, you won't get very far. You can't pretend you're not using open source.jacmoe wrote:It is common courtesy to say that you are using Ogre for rendering, but there is no explicit requirement.
Calling your engine something else and not providing the original Ogre source with copyrights intact, or linking to www.ogre3d.org , is against the license and you will burn in hell if you do it.
-
- Halfling
- Posts: 43
- Joined: Tue Mar 20, 2007 4:41 pm
Hmm. I get the impression the TS thinks Ogre is a fullblown game-engine (something which happens every now and then). Ss it is not, Kencho's answer makes sense.
You can call your own game engine whatever you want, as long as you mention it includes the Ogre3D graphics engine (provide source/link, etc; see sinbad's post).
You can call your own game engine whatever you want, as long as you mention it includes the Ogre3D graphics engine (provide source/link, etc; see sinbad's post).
- Kristian
- Hobgoblin
- Posts: 542
- Joined: Sun Jan 12, 2003 7:35 pm
- Location: Copenhagen, Denmark
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
They should be flamed thoroughly.AticAtac wrote:No one should get flamed by just asking question.
Of all questions, this has to be the one you simply do not ask.
The question is not innocent in any way, not even slightly.
I do hope that this is a language issue, but I guess it isn't.
Since the OP hasn't pursued the topic further.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- deficite
- Gremlin
- Posts: 160
- Joined: Sat Oct 15, 2005 4:31 pm
- Location: TN, USA
- Contact:
Agreed.jacmoe wrote:They should be flamed thoroughly.AticAtac wrote:No one should get flamed by just asking question.
Of all questions, this has to be the one you simply do not ask.
The question is not innocent in any way, not even slightly.
I do hope that this is a language issue, but I guess it isn't.
Since the OP hasn't pursued the topic further.
-
- Gnome
- Posts: 375
- Joined: Sat Jul 16, 2005 1:42 am
- Location: Montreal
- nikki
- Old One
- Posts: 2730
- Joined: Sat Sep 17, 2005 10:08 am
- Location: San Francisco
- x 13
- Contact:
can I rename your engine?
Well, that kind of tells me that he wanted to rename Ogre itself, and not his own game engine, but maybe that was due to his poor English.Or I should leave it "Ogre engine?"
Thinking about it, it would be awesome if it was nikkithms instead of logarithms, nikkiv instead of tv... The possibilities are endless...
<continues to dream>
- syedhs
- Silver Sponsor
- Posts: 2703
- Joined: Mon Aug 29, 2005 3:24 pm
- Location: Kuala Lumpur, Malaysia
- x 51
Well I think he is innocent! Why?
Because he at least had the courage to post the question this in the forum (no matter how ridiculous this is to the informed). If he does know all the licensing term/impact/ethics, he would do much better not to ask. He will just integrate all the engines, rename it to the names he liked no one wouldn't know that. And obviously, you wouldn't flame that person either
Because he at least had the courage to post the question this in the forum (no matter how ridiculous this is to the informed). If he does know all the licensing term/impact/ethics, he would do much better not to ask. He will just integrate all the engines, rename it to the names he liked no one wouldn't know that. And obviously, you wouldn't flame that person either
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Yes. That's what I would like to think it is.Rackle wrote:Hopefully what was meant was: Ogre + CeGUI + OIS + RakNet + AI + Physics + Database = "Devil's engine", a game engine package where you can "develop" a game by only supplying new models and a few configuration/data files (I'm thinking of a game engine that's MODdable).
He asked if he could rename our engine - yes, he can.
If the engine itself becomes LGPL'ed, he can.
That is what Leedguitar did with Axiom.
Sure.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- Aladrin
- Orc
- Posts: 465
- Joined: Fri Mar 10, 2006 10:22 pm
This reminds me of the time I asked another project if I could use their engine commercially.
I received a -lot- of negativity about it.
You know what was dumb? Their license said I -could-. I pointed that out, noting that I had no intention of going against their wishes. They changed the license to a non-commercial one shortly after.
I helped with the project anyhow, and about a year later, they changed their minds. It's now GPL, I believe. (I was interesting in using the engine commercially, not modifying without contributing.)
Anyhow, short story long, this is the same reaction I got in their forum for asking a simple question.
He now knows that you find the idea morally reprehensible and won't do it. But there -was- a chance you wouldn't care and would let him do it. And let's not forget, BSD-licensed code allows this, so there -are- some people that would have allowed it.
I received a -lot- of negativity about it.
You know what was dumb? Their license said I -could-. I pointed that out, noting that I had no intention of going against their wishes. They changed the license to a non-commercial one shortly after.
I helped with the project anyhow, and about a year later, they changed their minds. It's now GPL, I believe. (I was interesting in using the engine commercially, not modifying without contributing.)
Anyhow, short story long, this is the same reaction I got in their forum for asking a simple question.
He now knows that you find the idea morally reprehensible and won't do it. But there -was- a chance you wouldn't care and would let him do it. And let's not forget, BSD-licensed code allows this, so there -are- some people that would have allowed it.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
We haven't the foggiest notion of what he thinks - he haven't posted back to enlighten us.
If Medved were interested in being understood properly, we are a community you can talk to.
If Medved were interested in being understood properly, we are a community you can talk to.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
That reminds me of the Alias25 Game Library created by some Pierre Renaux.
All headers had a copyright header where he claimed that it was all written by him.
Strangely enough, most of his code were unmistakenly SDL code..
All headers had a copyright header where he claimed that it was all written by him.
Strangely enough, most of his code were unmistakenly SDL code..
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Enter Mr. Hardy:
http://youfailit.net/?p=49
http://youfailit.net/?p=49
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- tau
- Silver Sponsor
- Posts: 413
- Joined: Wed Feb 11, 2004 11:44 am
- Location: Austin (that's kept wierd :))
You are evil and a sadist, Jacmoejacmoe wrote:They should be flamed thoroughly.AticAtac wrote:No one should get flamed by just asking question.
Twitter: Tau Powered
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Thank you!tau wrote:You are evil and a sadist, Jacmoe
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.