Cadabra 3D

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jacmoe
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Cadabra 3D

Post by jacmoe »

I found the Cadabra 3D engine, which - even though I can't find it in written form - definately is based on Ogre. :wink:

ExampleFrameListener, CAReal, Root; sounds familiar? :)

Interesting to see how things are done differently.. :wink:
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Post by danharibo »

It's even using CEGUI Image
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Post by Jerky »

Hmm, I've seen that before. Don't remember what pointed me to their site. That stuff seems to be over a year old (2006).
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Post by jacmoe »

I found it:
A arquitetura do Cadabra é muito inspirada na do Ogre. Gostamos de coisas como plugins, orientação a objetos, capacidade de abstrair os sistema gráfico (OpenGL e DirectX)... Porém, os dois códigos, o do Cadabra e do Ogre são completamente independentes.
I am not completely fluent in Portuguese, but it says:
The architecture of Cadabra is heavily inspired by Ogre. By using plugins, object orientation, abstraction of rendersystems.
But they are entirely separate projects.

Someone please translate this.. :wink:
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Post by danharibo »

ahmedali wrote:Ogre doesnt have this feature :twisted:

http://www.cadabra3d.org/modules.php?na ... _itemId=66
are you taking about the girl? Or the box with the options.

:lol:
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Post by Kojack »

I tried out the "Bouncing Breasts Demo" (that's what the sourceforge link calls it). When I slid the first slider all the way to the right, her breasts rotated 90 degrees, then went flying at the camera until they filled the screen.
I've never seen the ogre ninja do that, although I'm not sure if that's a good or bad thing. :)
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Post by stoneCold »

Kojack wrote:I tried out the "Bouncing Breasts Demo" (that's what the sourceforge link calls it). When I slid the first slider all the way to the right, her breasts rotated 90 degrees, then went flying at the camera until they filled the screen.
I've never seen the ogre ninja do that, although I'm not sure if that's a good or bad thing. :)
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Post by tau »

jacmoe wrote:I found it:
A arquitetura do Cadabra é muito inspirada na do Ogre. Gostamos de coisas como plugins, orientação a objetos, capacidade de abstrair os sistema gráfico (OpenGL e DirectX)... Porém, os dois códigos, o do Cadabra e do Ogre são completamente independentes.
I am not completely fluent in Portuguese, but it says:
The architecture of Cadabra is heavily inspired by Ogre. By using plugins, object orientation, abstraction of rendersystems.
But they are entirely separate projects.

Someone please translate this.. :wink:
You actually did a good job translating this, very close. They indeed state that cadabra was inspired by Ogre, but they claim that they have separate code bases.
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Post by Kojack »

I took a look through the source of similar named things (texture manager, node, etc), and names/structure are about the only things they have in common with us. I couldn't see any code even vaguely similar. But I only checked a few of the more obvious files.
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Post by jacmoe »

I agree that they do.
I browsed the code to see if they could resist copying and pasting, and it looks like they did a good job at it.
If you can call one programmer *they*. :wink:
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Post by REiNDEeR »

Kojack wrote:I tried out the "Bouncing Breasts Demo" (that's what the sourceforge link calls it). When I slid the first slider all the way to the right, her breasts rotated 90 degrees, then went flying at the camera until they filled the screen.
I've never seen the ogre ninja do that, although I'm not sure if that's a good or bad thing. :)
I think we should report this "90 degree breast twisting" bug, it sure looks funny tho. :) Actually im starting to wonder if its a bug hmm...
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Post by irrdev »

That breast demo's hilarious! :) It looks like an interesting engine, but the user base just isn't there, as seen in the stats. I really like one feature of the web site- the polls. I am wondering if the Ogre website could have the same feature! :?:
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