Cadabra 3D
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Cadabra 3D
I found the Cadabra 3D engine, which - even though I can't find it in written form - definately is based on Ogre.
ExampleFrameListener, CAReal, Root; sounds familiar?
Interesting to see how things are done differently..
ExampleFrameListener, CAReal, Root; sounds familiar?
Interesting to see how things are done differently..
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- danharibo
- Minaton
- Posts: 997
- Joined: Sat Feb 25, 2006 8:14 pm
- Location: Wales, United Kingdom
- Contact:
- Jerky
- Orc Shaman
- Posts: 791
- Joined: Wed Mar 02, 2005 4:13 am
- Location: Springville, Utah
- Contact:
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
I found it:
The architecture of Cadabra is heavily inspired by Ogre. By using plugins, object orientation, abstraction of rendersystems.
But they are entirely separate projects.
Someone please translate this..
I am not completely fluent in Portuguese, but it says:A arquitetura do Cadabra é muito inspirada na do Ogre. Gostamos de coisas como plugins, orientação a objetos, capacidade de abstrair os sistema gráfico (OpenGL e DirectX)... Porém, os dois códigos, o do Cadabra e do Ogre são completamente independentes.
The architecture of Cadabra is heavily inspired by Ogre. By using plugins, object orientation, abstraction of rendersystems.
But they are entirely separate projects.
Someone please translate this..
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- ahmedali
- Gnome
- Posts: 302
- Joined: Fri Feb 20, 2004 8:52 pm
- Location: Lahore, Pakistan
- danharibo
- Minaton
- Posts: 997
- Joined: Sat Feb 25, 2006 8:14 pm
- Location: Wales, United Kingdom
- Contact:
- Kojack
- OGRE Moderator
- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 534
I tried out the "Bouncing Breasts Demo" (that's what the sourceforge link calls it). When I slid the first slider all the way to the right, her breasts rotated 90 degrees, then went flying at the camera until they filled the screen.
I've never seen the ogre ninja do that, although I'm not sure if that's a good or bad thing.
I've never seen the ogre ninja do that, although I'm not sure if that's a good or bad thing.
- stoneCold
- OGRE Expert User
- Posts: 867
- Joined: Fri Oct 01, 2004 9:13 pm
- Location: Carinthia, Austria
- x 1
LMAO, you made my dayKojack wrote:I tried out the "Bouncing Breasts Demo" (that's what the sourceforge link calls it). When I slid the first slider all the way to the right, her breasts rotated 90 degrees, then went flying at the camera until they filled the screen.
I've never seen the ogre ninja do that, although I'm not sure if that's a good or bad thing.
my tweets | www.fuse-software.com | home of vektrix (Flash GUI for Ogre3D) and caspin (ActionScript 3 Virtual Machine Wrapper)
- tau
- Silver Sponsor
- Posts: 413
- Joined: Wed Feb 11, 2004 11:44 am
- Location: Austin (that's kept wierd :))
You actually did a good job translating this, very close. They indeed state that cadabra was inspired by Ogre, but they claim that they have separate code bases.jacmoe wrote:I found it:I am not completely fluent in Portuguese, but it says:A arquitetura do Cadabra é muito inspirada na do Ogre. Gostamos de coisas como plugins, orientação a objetos, capacidade de abstrair os sistema gráfico (OpenGL e DirectX)... Porém, os dois códigos, o do Cadabra e do Ogre são completamente independentes.
The architecture of Cadabra is heavily inspired by Ogre. By using plugins, object orientation, abstraction of rendersystems.
But they are entirely separate projects.
Someone please translate this..
Twitter: Tau Powered
- Kojack
- OGRE Moderator
- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 534
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
I agree that they do.
I browsed the code to see if they could resist copying and pasting, and it looks like they did a good job at it.
If you can call one programmer *they*.
I browsed the code to see if they could resist copying and pasting, and it looks like they did a good job at it.
If you can call one programmer *they*.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
- Greenskin
- Posts: 149
- Joined: Sat Apr 14, 2007 1:27 pm
I think we should report this "90 degree breast twisting" bug, it sure looks funny tho. Actually im starting to wonder if its a bug hmm...Kojack wrote:I tried out the "Bouncing Breasts Demo" (that's what the sourceforge link calls it). When I slid the first slider all the way to the right, her breasts rotated 90 degrees, then went flying at the camera until they filled the screen.
I've never seen the ogre ninja do that, although I'm not sure if that's a good or bad thing.
- irrdev
- Orc
- Posts: 420
- Joined: Sun Oct 15, 2006 7:30 pm
- Contact:
That breast demo's hilarious! It looks like an interesting engine, but the user base just isn't there, as seen in the stats. I really like one feature of the web site- the polls. I am wondering if the Ogre website could have the same feature!
FeedLaunch .NET RSS and ATOM feed editor- open-source and released under the GPL. Visit Feed Launch .NET Project Website hosted at sourceforge.net