Commercial Game ?
- Konjkav
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Commercial Game ?
Hi every body,
I'm a new member and i want to start learning and working on OGRE.
But first i want to know if there is any Big and Commercial game were created by OGRE?
It's important for me. And I will be happy if you answer it.
tnx
I'm a new member and i want to start learning and working on OGRE.
But first i want to know if there is any Big and Commercial game were created by OGRE?
It's important for me. And I will be happy if you answer it.
tnx
- xavier
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- steven
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- nullsquared
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You don't expect the Ogre tutorials to help you make a Big and Commercial game, now, do you?Konjkav wrote:Ok, I saw them. very good...
and i want to know, from wich tutorial should I start?
tnx
... we'd all be making Big and Commercial games if that was how it worked
Ok, sorry, but your posts seem rather...
- oddrose
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come on, it's better to cheer him up than to bring him down. Who would want to create games if noone was helpful and everybody said it was impossible?
When I started with Ogre I worked through the tutorials...and when I had got a hang of the basic classes I got rid of the example framework (which is used in most of the tutorials). When I started, tutorial 6 didn't exist so I read the Practical Application article on the Wiki. But I guess tutorial 6 is the way to go when you want to make your own app. I also recommend building Ogre from source instead of using the SDK when you feel ready for it...that way you can look up how stuff works in Ogre when you feel the need.
But start with the basic tutorials here:
http://www.ogre3d.org/wiki/index.php/Ogre_Tutorials
I'd also recommend reading some general stuff about making a game engine...like the enginuity tutorials at gamedev. They can seem a bit hard to chew for a beginner but it is good to have the link:
http://www.gamedev.net/reference/progra ... nginuity1/
When I started with Ogre I worked through the tutorials...and when I had got a hang of the basic classes I got rid of the example framework (which is used in most of the tutorials). When I started, tutorial 6 didn't exist so I read the Practical Application article on the Wiki. But I guess tutorial 6 is the way to go when you want to make your own app. I also recommend building Ogre from source instead of using the SDK when you feel ready for it...that way you can look up how stuff works in Ogre when you feel the need.
But start with the basic tutorials here:
http://www.ogre3d.org/wiki/index.php/Ogre_Tutorials
I'd also recommend reading some general stuff about making a game engine...like the enginuity tutorials at gamedev. They can seem a bit hard to chew for a beginner but it is good to have the link:
http://www.gamedev.net/reference/progra ... nginuity1/
- nullsquared
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I'm not trying to bring the guy down, let me rephrase what I mean: basing what rendering engine (or any library for that matter) you use on whether commercial games have been made with it is a very bad thing to do - especially if you're just starting out, and don't have previous experience with the said engines.oddrose wrote:come on, it's better to cheer him up than to bring him down. Who would want to create games if noone was helpful and everybody said it was impossible?
When I started with Ogre I worked through the tutorials...and when I had got a hang of the basic classes I got rid of the example framework (which is used in most of the tutorials). When I started, tutorial 6 didn't exist so I read the Practical Application article on the Wiki. But I guess tutorial 6 is the way to go when you want to make your own app. I also recommend building Ogre from source instead of using the SDK when you feel ready for it...that way you can look up how stuff works in Ogre when you feel the need.
But start with the basic tutorials here:
http://www.ogre3d.org/wiki/index.php/Ogre_Tutorials
I'd also recommend reading some general stuff about making a game engine...like the enginuity tutorials at gamedev. They can seem a bit hard to chew for a beginner but it is good to have the link:
http://www.gamedev.net/reference/progra ... nginuity1/
- Aladrin
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How many (and what quality) commercial games have been written with an engine is a very good indicator of whether it's ready for commercial use or not.nullsquared wrote: I'm not trying to bring the guy down, let me rephrase what I mean: basing what rendering engine (or any library for that matter) you use on whether commercial games have been made with it is a very bad thing to do - especially if you're just starting out, and don't have previous experience with the said engines.
If there's nothing out there, you can always say 'well maybe someone didn't use it yet' but if there's a lot you know it's ready.
It's also an indicator on the size of the community and how easy it will be to find the information you will need.
When I was deciding what engine I wanted to invest time in, you can bet I looked at what was written with the engines before I looked at anything else.
- nullsquared
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Right. As I said, though:Aladrin wrote: How many (and what quality) commercial games have been written with an engine is a very good indicator of whether it's ready for commercial use or not.
He's most likely not ready for commercial use himself, judging by his posts.[...] bad thing to do - especially if you're just starting out, and don't have previous experience with the said engines
- Konjkav
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hi,
I didn't say i want to design a big commercial game with these tutorials. I heard that WarCraft was made by DirectX and OGRE and i wanted to know that is really or not?
And about knowing engines, i should say that i worked with some engines like: 3dgs, quest 3d, tge , tgb, gm and ... .
but know i want to work with OGRE.
And thanks for you helps
I didn't say i want to design a big commercial game with these tutorials. I heard that WarCraft was made by DirectX and OGRE and i wanted to know that is really or not?
And about knowing engines, i should say that i worked with some engines like: 3dgs, quest 3d, tge , tgb, gm and ... .
but know i want to work with OGRE.
And thanks for you helps
I wish life had Ctrl + Z . . .
- sinbad
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- xavier
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I really really really really doubt that Blizzard used Ogre3D in Warcraft....especially considering Warcraft was out before Ogre was started...Konjkav wrote:I heard that WarCraft was made by DirectX and OGRE and i wanted to know that is really or not?
The series began in 1994 with the game Warcraft: Orcs and Humans, a real time strategy game set in Azeroth
Steve started the engine now known as OGRE in late 2001
- yuriythebest
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yeah and many people don't know that actually the first quake/half life engine and then source were all derived from OGRE. In fact the new crysis engine is also ogre-based. hehehehehe.xavier wrote: I really really really really doubt that Blizzard used Ogre3D in Warcraft....especially considering Warcraft was out before Ogre was started...
ok sorry but I just couldn't resist
- SunSailor
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And havn't you seen the OGRE-Logo at the beginning of BioShock? Damn, that was an impressive use of it...yuriythebest wrote:yeah and many people don't know that actually the first quake/half life engine and then source were all derived from OGRE. In fact the new crysis engine is also ogre-based. hehehehehe.xavier wrote: I really really really really doubt that Blizzard used Ogre3D in Warcraft....especially considering Warcraft was out before Ogre was started...
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- Gremlin
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- steven
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I hope you are joking...eLunir wrote:... the whole of Unreal Engine 3 is nothing other, but a rip-off of OGRE (they just took the entire engine, changed the name from OGRE to Unreal and added a few physics/AI libs...)
Because if it is true and you can show proofs Sinbad could end up owning Unreal
Unreal Ogre Tournament - that would be cool.
Last edited by steven on Tue Feb 12, 2008 6:22 am, edited 1 time in total.
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- Greenskin
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Yes, but only with the commercial version, which sinbad claims "not to be started" - harhar. See the feature list for 2.0, that's pretty much WoW. He keeps the good stuff for the paying minority! But someday he will give it free and we can build MMORPGs with two man teams in our spare time!lXciD wrote: world of warcraft is done in ogre though.
- Konjkav
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- oddrose
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At first I just did like you and looked in the Featured Projects gallery. Then I looked at the community size and then Ogre got recommended by a friend. That pretty much settled it. I think Ogre is so low-level (in terms of closeness to the render systems) that it, in a way, becomes what you want it to be.
But as for comparisons, threads about it pops up about once per month so I'm sure you can find something if you search a little...
But as for comparisons, threads about it pops up about once per month so I'm sure you can find something if you search a little...
- danharibo
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- Gremlin
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Sorry to disappoint you, but as a matter of fact noone is using Ogre, as it does not even exist, it was just an illusion made to gather all of us here on the forums, and very soon all of us will be fully controlled zombies, lurking around the streets. And there will be Sinbad (or whoever is controlling him) ruling the entire world...Better: I think all of us on this forum...
P.S. Konjkav, you are right, not only do they use Ogre for WoW, but it is also used in the upcoming Starcraft 2, and it was meant to be used in the Starcraft Ghost (which was never released, because Steve wanted too many zeroes for the license...)
P.P.S. As to the reason why lots of people use Ogre - it is the best (in terms of features, expandability & community) open source engine out there, which is even capable of competing with any proprietary engine out there.