
I'm a totally newbye of Ogre, and I'm getting crazy because of this problem.
Is there the possibility of making use of the native OpenGL functions (glVertex, glColor, and so on) inside an Ogre application? I searched deeply inside the documentation and the wiki, and I've found out that using the ManualObject class is possibile to draw an object in a GL-like way.
What if I need to insert some native OpenGL code?
I'm sorry if similar questions has arisen in the past, but I was not able to find anything related.
Thanks a lot
Giuseppe