Resident Evil Game Engine, is there?

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oskitar
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Resident Evil Game Engine, is there?

Post by oskitar » Sat Aug 08, 2009 4:56 pm

hi,
is there something like a game engine specifically made to develop a 2.5d resident evil style game???
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DanielSefton
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Re: Resident Evil Game Engine, is there?

Post by DanielSefton » Sat Aug 08, 2009 4:58 pm

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Re: Resident Evil Game Engine, is there?

Post by oskitar » Sat Aug 08, 2009 5:07 pm

I did'nt mean Ogre based necessarily. And I think NeoAxis is for general purpose, It should be adapted...
Im planning to make my own (ogre based) but if it exists already...probably I don't, that's why im asking.
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Re: Resident Evil Game Engine, is there?

Post by DanielSefton » Sat Aug 08, 2009 5:24 pm

oskitar wrote:I did'nt mean Ogre based necessarily.
Well this is the Ogre forums. :P
And I think NeoAxis is for general purpose, It should be adapted...
Yep, it's there to be adapted. It seems suitable for your 2.5D requirements (it's pretty good at FPS/TPS/RTS stuff) Most licenced/open source game engines are generic -- otherwise they'd have a pretty slim audience. :wink:
Im planning to make my own (ogre based) but if it exists already...probably I don't, that's why im asking.
You could license CapCom's Framework Engine? :P
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Re: Resident Evil Game Engine, is there?

Post by oskitar » Sat Aug 08, 2009 6:34 pm

DanielSefton wrote: Well this is the Ogre forums. :P
yep, but its general discussion, sorry if is not the right place anyway :)

Yep, it's there to be adapted. It seems suitable for your 2.5D requirements (it's pretty good at FPS/TPS/RTS stuff) Most licenced/open source game engines are generic -- otherwise they'd have a pretty slim audience. :wink:
Yep, but what if the very motivated guy interested in make his own resident evil game has very few programming experience and he prefer to focus on game-concept, game-art, etc.. :)
You could license CapCom's Framework Engine? :P
nope, I can't afford it. :)
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Re: Resident Evil Game Engine, is there?

Post by Kojack » Sat Aug 08, 2009 8:04 pm

It depends on what you mean by 2.5D
If you want a true 3d background:
Standard ogre level and models. Place the camera in a fixed position for each room.
If you want a 2d pre-rendered background:
Standard ogre models. Place the camera in a fixed position for each room. Use a textured quad as the background. To walk behind things, you might need some extra quads as layers to walk behind, or some static models, or a pre-generated depth buffer, etc.

Ogre can easily handle both styles, although it will require programmers.
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Re: Resident Evil Game Engine, is there?

Post by Kencho » Sat Aug 08, 2009 8:55 pm

2.5D (in terms of RE-clones) are 3D games with pre-rendered backgrounds. Remember PS1's Final Fantasy games? Those are more examples.

It's actually quite an easy feature to add. You just need two things:
- Place the background image (Rectangle2D class)
- Place very low level occluding models (things like boxes, pyramids...) with a special "matte" material (these are done by disabling colour_write)
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Re: Resident Evil Game Engine, is there?

Post by oskitar » Sun Aug 09, 2009 1:16 am

I wanted to know if there was already something like that, ready to work on the game contents.
I checked the game engine list from wikipedia (the freeware ones) and it seems there is nothing exactly as I need so rather than adapting a general purpose one I rather build my own (using Ogre of course :D ), for educational purposes.
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...zorry for my bad english...

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