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Hello Everyone,
I have begun to wrote a tutorial serie for Ogre3D1.7, with visual studio projects. It contains currently 10 tutorials.
Each tutorial is made in a easy to follow fashion. Lots of comment, and brick per brick construction.
> 9 tutorials are beginner tutorial (the rendertexture tutorial is funny though).
> 1 tutorials is a not-beginner. It is the manual window updating. I think most people here don't know the new 'possibilities' of Ogre1.7 in terms of manual updating, so it's right there, if you are looking for examples.
All english comments are generated from a txt file, so its very easy to write a translation in another language, if some of you are interested.
I will already do the french language. I could also try a google translate on the file

The project also provide a file with the ogre chm API for 1.7.
https://sourceforge.net/projects/so3dtools/
More are to come each 1-2 weeks ( and they are already ready

If you want to see a particular system demonstrated with ogre, you can ask me. I can't say I will do it, but I will consider it.
Next week : How to load a mesh without going through the resource group thing + How to load a mesh from a char* buffer.
Best,
Pierre