whats the easiest way for collisions?

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
Post Reply
User avatar
japito
Halfling
Posts: 77
Joined: Mon Apr 26, 2004 11:01 pm
Location: In your MBR ... (sometimes in spain)

whats the easiest way for collisions?

Post by japito »

I mean whats the easiest way to make collisions between the meshes of one .scene and the camera.


Thanks.
ummmm emmmm estoooo.....

jonnii
Halfling
Posts: 81
Joined: Sat Jun 19, 2004 1:10 am

Post by jonnii »

cant you attach the camera to an invisible object, like a sphere or something...

User avatar
japito
Halfling
Posts: 77
Joined: Mon Apr 26, 2004 11:01 pm
Location: In your MBR ... (sometimes in spain)

Post by japito »

heheh cool! great idea. what i should use ode, ogretok...?
ummmm emmmm estoooo.....

User avatar
Kencho
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4011
Joined: Fri Sep 19, 2003 6:28 pm
Location: Burgos, Spain
x 2
Contact:

Post by Kencho »

Si utilizas OgreRefApp ya tienes hecha la cámara con una esfera para colisiones (CollideCamera) utilizando ODE :)
Image

Jedive
Gnoblar
Posts: 12
Joined: Fri Jun 27, 2003 10:31 pm
Location: Madrid, Spain

Post by Jedive »

Hi Japito! Nice to see you here ;)

I recommend you to purchase Nuclear Glory Collision System, which is a extremely easy to use collision library for Blitz3D, DarkBASIC and C++. It only costs $19,95 and it's pretty good.

Or use a physics library like ODE or Tokamak, or any other collision lib (Opcode, ColDet).
==Jedive==
Celeron M 1.5, 512MB, Intel 915GM, WinXP/DX9, Ubuntu
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Tiger

User avatar
japito
Halfling
Posts: 77
Joined: Mon Apr 26, 2004 11:01 pm
Location: In your MBR ... (sometimes in spain)

Post by japito »

Hi jedive Cuanto tiempo, que tal te trata la vida? :D

It's that library so much easier than ODE etc...? i prefer to use GPL software but anyway 19 its cheap if it is so easy.
ummmm emmmm estoooo.....

Oogst
OGRE Expert User
OGRE Expert User
Posts: 1034
Joined: Mon Mar 29, 2004 8:49 pm
Location: the Netherlands
x 32
Contact:

Post by Oogst »

ODE is quite easy for collisions anyway, so I do not see why you should pay for another package.

User avatar
NeLo
Halfling
Posts: 43
Joined: Mon Oct 07, 2002 3:45 pm
Location: Valencia (Spain)

Post by NeLo »

Yo estoy empezando con OgreODE. A ver que tal va la cosa.

Saludos!!!

PD: Ya hay material (personas) para un OGRE español :D

User avatar
NeLo
Halfling
Posts: 43
Joined: Mon Oct 07, 2002 3:45 pm
Location: Valencia (Spain)

Post by NeLo »

Bueno, pues de momento mal.

Me bajé la última versión de OGRE ayer, del CVS y no funciona el OgreODE.

La clase SceneManager ya no tiene lista de entidades, y no puedo añadir las funciones que pone en el readme del OgreOde a dicha clase.

User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Post by jacmoe »

Nu må i fanden gale mig holde op! Vi andre forstår jo ikke en skid. :)
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.

User avatar
NeLo
Halfling
Posts: 43
Joined: Mon Oct 07, 2002 3:45 pm
Location: Valencia (Spain)

Post by NeLo »

xDDD

User avatar
haffax
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4823
Joined: Fri Jun 18, 2004 1:40 pm
Location: Berlin, Germany
x 6
Contact:

Post by haffax »

Also ich finde das Spanisch leichter zu verstehen, als das Dänisch. So'ne Ahnung was gemeint sein könnte habe ich von beiden. Ich schließe mich mal jacmoe an, wir sollten wieder Englisch reden. :D
team-pantheon programmer
creators of Rastullahs Lockenpracht

User avatar
LordMyth
Gremlin
Posts: 181
Joined: Thu Jan 06, 2005 10:19 pm
Location: Belgium
Contact:

Post by LordMyth »

Duits versta ik nog en Spaans ook een beetje maar Deens is wel heel anders...
Try to translate that huh!
Have a kiss from me!
Gentoo Linux on AMD64 3200+
NForce4 Chipset
Dual Channel DDR 2x512MB
PCX 16 GeForce 6600 256MB

User avatar
haffax
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 4823
Joined: Fri Jun 18, 2004 1:40 pm
Location: Berlin, Germany
x 6
Contact:

Post by haffax »

Cake. Deutsche Sprache and Nederlandse taal are much alike really. Ok. No more OT post from me here. :oops:
team-pantheon programmer
creators of Rastullahs Lockenpracht

User avatar
jacmoe
OGRE Retired Moderator
OGRE Retired Moderator
Posts: 20570
Joined: Thu Jan 22, 2004 10:13 am
Location: Denmark
x 179
Contact:

Post by jacmoe »

Good thing that we like our own languages - sometimes I wish that a UTS was installed here :D
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.

User avatar
LordMyth
Gremlin
Posts: 181
Joined: Thu Jan 06, 2005 10:19 pm
Location: Belgium
Contact:

Post by LordMyth »

I can even speak Hungarian natively (from my mother), alhough writing is another story...
Try to translate this (google-translator IS cheating):
Jónapot kivánok mindenkinek! (I think there are no spelling errors in this one)
Have a kiss from me!
Gentoo Linux on AMD64 3200+
NForce4 Chipset
Dual Channel DDR 2x512MB
PCX 16 GeForce 6600 256MB

User avatar
joshcryer
Gnome
Posts: 351
Joined: Wed Oct 13, 2004 8:22 am

Post by joshcryer »

Haha, you guys totally hijacked this thread, but it made me laugh out loud, so it was worth it. :)

Um, on another note, Gangsta seems to be the best route to be taking at the moment. Single simple API for a variety of physics engines. Go to the developer forum to find discussion of it.

Post Reply