Look! Some falling boxes!
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- Gnoblar
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- Bronze Sponsor
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- Falagard
- OGRE Retired Moderator
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- Kobold
- Posts: 34
- Joined: Wed Sep 01, 2004 6:27 pm
@dobbs: Interresting problem . I think I will have a look at this and see what happens...
@Falgard: I originally looked at Tokamak, but was completely frustrated by the "quirks", the absence of documentation and complete lack of feedback on the forums. I havent looked at ODE but have seen some harsh reviews of it compared to other physics APIs on some message boards, still lots of people are very happy with it. The Novodex licensing issues dont bother me as I am just a hobbiest game coder (like most others here I think) and just enjoy messing arround with this kind of stuff for the hell of it. Novodex gives me the chance to play with a commercial quality API, and I believe it is superior to other freely available physics APIs (cue flames ). Its biggest draw back is that it is only available on Windows.
@Falgard: I originally looked at Tokamak, but was completely frustrated by the "quirks", the absence of documentation and complete lack of feedback on the forums. I havent looked at ODE but have seen some harsh reviews of it compared to other physics APIs on some message boards, still lots of people are very happy with it. The Novodex licensing issues dont bother me as I am just a hobbiest game coder (like most others here I think) and just enjoy messing arround with this kind of stuff for the hell of it. Novodex gives me the chance to play with a commercial quality API, and I believe it is superior to other freely available physics APIs (cue flames ). Its biggest draw back is that it is only available on Windows.
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- Gnoblar
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has anyone been able to compile and run this on ogre 0.15? I have been able to compile it, but when I try to run my compiled versions it quits at ogre's initialization explaining that it at runtime was requested to exit in an unusual way...
IMHO this is by far the most supperior physics engine out to date that is suitable for gametype environments. If you are not looking to sell your product just yet its definatly worth it =).
IMHO this is by far the most supperior physics engine out to date that is suitable for gametype environments. If you are not looking to sell your product just yet its definatly worth it =).
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- Gnoblar
- Posts: 8
- Joined: Sat Aug 14, 2004 4:58 pm
I fixed it yesterday, made the big beginner mistake of forgetting to place the media folder in the right area.
I have been playing around with the code and I must say thank you rocketman for making it so easy to work with and still remain in the novodex sdk. Still trying to work out twisting limits though. Has anyone got twisting limits working yet? some working code would be great =)
I have been playing around with the code and I must say thank you rocketman for making it so easy to work with and still remain in the novodex sdk. Still trying to work out twisting limits though. Has anyone got twisting limits working yet? some working code would be great =)
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- Kobold
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- Greenskin
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- Lamarr
- Gnoblar
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When I try to run any of the demos (from the precompiled binaries), all I get is a grid. The Ogre log has a line that says
On a positive note, I'm getting good FPS.
I have an ATI Mobility Radeon 9700, and this happens regardless of which driver I use. Is anyone else having this problem?Warning: material Material/null has no supportable Techniques on this hardware, it will be rendered blank.
On a positive note, I'm getting good FPS.
- bugshake
- Greenskin
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Yeah, I had it too because I don't read the readme's either
Code: Select all
Move camera - a, s, d, w, q, e
Rotate Camera - LMB + drag
Move object - RMB + drag
throw ball - space
change scene - 1 to 8
reset - 0
shadow toggle - LShift
show debug - LCTRL
pause - p
screenshot - Print Screen
exit - escape
- Lamarr
- Gnoblar
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- gfm
- Gnoblar
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Port to 1.0.1
I've ported Nogredex to Ogre 1.0.1 if anyone's interested, you can download it here:
http://users.cafwap.net/~roseblog/2005/ ... gre-1.html
I'd appreciate some peer review of this code. Please let me know if you have any feedback!
http://users.cafwap.net/~roseblog/2005/ ... gre-1.html
I'd appreciate some peer review of this code. Please let me know if you have any feedback!