Posted: Tue Apr 19, 2005 5:16 pm
Unfortunately ahmedali seems to have dissapeared, and won't respond to any messages asking him to open source his X2 demo.ahmedali wrote:The collision is done b/w 2d lines sets and capsule(character). I used constraining technique and verlet particles for collision response and character physics.Goosey wrote: Cool demo, I like it. I am curious what you did for collision detection.
I was wondering what this "2D line sets and capsule" is .. . . I can google the rest, I suppose, but thought I may get some sane, resonably easy to understand explanation here first
Thanks for your time!