Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
- Posts: 10
- Joined: Wed Jul 21, 2004 1:39 pm
- Location: Krasnodar, Russia
Where i can find some info and tutorial on software rendering for windows, but without Direct3D OpenGL and other libs such as SDL
- Posts: 11
- Joined: Tue Aug 10, 2004 9:08 pm
- Location: Pasadena, CA
Look at old 3d/game programming books and tutorials, stuff from the dos area. You'll need to write your own rasterizing routines and the old techniques are still valid, one thing that has changed is that you no longer have to deal with colour lookup tables and quantification.
Only question is, why?
- Posts: 10
- Joined: Fri Mar 04, 2005 4:39 am
- Location: central coast, NSW Australia
i have a feeling the irrlicht engine has a software renderer as well as directx/opengl ones... maybe that is worth a look?
- Posts: 100
- Joined: Thu Dec 09, 2004 7:29 pm
- Location: Geluwe, Belgium
Yeah, Irrlicht has a software renderer. Though it's slow as hell and most functions don't work (it can't handle much more than rendering a model and some GUI). But that's why it is a software renderer of course