I appreciate all the work you guys have done in improving Ogre.
I myself am working on a multi-player tank game which is nearly complete, at least it was before I begun porting into Ogre 2.1 due to performance issues.
So far porting into 2.0 was major success, performance was improved greatly esp with the use unique id's , and items instead of entities.
I am however stuck on implementing a skybox(nearly gave up), I am new to Ogre and 3d programming, esp shaders and vertex programs. I'm looking for working skybox that I can use on my tank game so I can continue development on the 2.1 branch. I've tried some of the samples code esp TutorialSky_Postprocess and Postprocessing which worked but the scene became dark and the screen would begin flickering at times.
Now I'm researching on skyboxes and stuff, I heard you can make own by adding a cube and adding texture on the inside. I managed to add a cube but could not figure out how to add texture on the inside since the cube is an imported mesh.
2.1 performance improvement.
Ogre 2.1 was upto 3 times as fast as compared to previous releases just as it has been said.
I tried adding hundreds of objects(items) on the scene and it didn't even lag a bit (Ogre 1.xx would have frozen).
I can see xrgo is working on a WeatherManager
xrgo wrote:its called WeatherManager because soon will handle other stuffs (rain wind etc)
This would be a very nice addition to my project whichever status it is in, and would save me alot of time. I intend to work on the shader stuff when am finalizing the game and improving the appearance stuff.
I tried adding the
class to my project however there are some missing variables like
Right now I would give anything to get anything that works for my projects as development has stalled.
I hope you can fix the files if you get free time so I can just add them to my project.
Also please repo and push them there so that other people can also help on improving the code.