How do I register on Ogre's main site?

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Joey76
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How do I register on Ogre's main site?

Post by Joey76 »

I'm looking for a stable release of Ogre. I'm very new to this. I'm trying to set ogre up in dev-c++. Any help will be appreciated, thanks. :roll:
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jacmoe
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Post by jacmoe »

Just go to the downloads page of the Ogre site - there should be a devcpp kit there.
Be sure to check out the Ogre wiki - this is a place for tutorials, hints and code snippets - designed to help out Ogre newcomers and veterans alike. :)
You don't need to register at the main Ogre site - I see that you have registered here at the forum - that should be more than enough.
/* Less noise. More signal. */
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Joey76
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Post by Joey76 »

I found the dev pack and tutorial. Do I need stlport if I am using dev? (I am running windows) I followed the tutorials instructions and compiled cpp. terrain. When I try to execute, it comes up wit these error messages:


Error message 1:
Terrain.exe - Entry point not found
THe procedure entry point??1highlevelgpuprogramfactory@ogre@@uaexz coul not be located in the dynamic link library ogremain.dll.
Error message 2:
An exception has occured!
Details
Error #: 9
Function: DynLib::load
Description: Could not load dynamic library plugins\Rendersystems_Direct3d9. System Error: the specified procedure could not be found.
File: Ogredynlib.cpp
Line:82
Stack unwinding: Dynlib::load(..) <- <<beginning of stack>>

Any help is appreciated , thanks. :(
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jacmoe
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Post by jacmoe »

/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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