i'm using this code to show an entity with shodows. (That's a Mogre code but it's like Ogre)
Code: Select all
Entity mTree2Entity = mSceneMgr.CreateEntity("Tree2", "obj__tree2.mesh");
SceneNode mTree2Node = mSceneMgr.RootSceneNode.CreateChildSceneNode("Tree2");
mTree2Entity.SetMaterialName("tree2_tga");
mTree2Entity.CastShadows = true;
mTree2Node.SetPosition(4700f, 0f, 1500f);
mTree2Node.Scale(new Vector3(5000, 5000, 5000));
mTree2Node.AttachObject(mTree2Entity);
some part (high part) of the tree is good but some part (lower part) is bad !
also the shodow is bad that's consist of rectangles!
thank you very much for your answers!
(Note:I'm so sorry for my bad English!)