OgreOde MemoryLeaks SOLVED

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Liaven
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Posts: 20
Joined: Wed Jan 28, 2004 6:51 pm
Location: Granada, Spain

OgreOde MemoryLeaks SOLVED

Post by Liaven » Tue Apr 05, 2005 11:46 am

Hi

First of all i want to congrats for the great work for all people in Ogre and ogreOde,thank you

I found two memoryleaks in OgreOdeEntityInformer.cpp, in functions:
createOrientedCapsule and createOrientedBox, the solution is simple, at the end of funtions (before return) add delete[] vertices;

bye
0 x

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