Assimp -> Ogre adaptor

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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Aiden
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Re: Assimp -> Ogre adaptor

Post by Aiden » Wed Aug 30, 2017 11:42 pm

The defualt system is layered within your Ogre app, OgreAssimp logstream will be created in a diffrent file.
Here is another screenshot.
CHOPPER
Image

From below
Image

After some testing, i've noticed that this project would have been most fruitful if it was targeting Ogre 2.1.
I'll begin working on 2.1 version when I get the time.
Last edited by Aiden on Thu Aug 31, 2017 1:07 pm, edited 1 time in total.
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Aiden
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Re: Assimp -> Ogre adaptor

Post by Aiden » Thu Aug 31, 2017 10:05 am

I have managed to fix materials by adding the base directory of the file to Ogre :D :D :D
Now it looks alot much better.
EDIT FIXED LIGHTS
Image

Image


:D :D :D
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Aiden
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Re: Assimp -> Ogre adaptor

Post by Aiden » Thu Aug 31, 2017 10:29 am

All that remains is the animations testing.
Also we might want the material code to add resource loacation of the path in the materials name.
This will be for laters.
I'll have to just build a new repo of this project.
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Aiden
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Re: Assimp -> Ogre adaptor

Post by Aiden » Thu Aug 31, 2017 11:03 am

We now need to reduce the mesh size so as not to overoad Ogre with too many triangles.
Here is the link to the repo Assimp -> Ogre adaptor

Also guys you can also help enhance the tool on github issue tracker.
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frostbyte
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Re: Assimp -> Ogre adaptor

Post by frostbyte » Sun Sep 03, 2017 1:37 am

nice, might be usful after all...
btw...i see that paroj have a version for 1.10( thanks paroj :) )
if you're interested, old 1.9 version is here ...https://bitbucket.org/ogreaddons/ogreassimp
p.s... get rid of the ponies :twisted:
.... they are the most annoying things i've seen in a while :lol:
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Aiden
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Re: Assimp -> Ogre adaptor

Post by Aiden » Mon Sep 04, 2017 6:09 pm

frostbyte wrote: if you're interested, old 1.9 version is here ...https://bitbucket.org/ogreaddons/ogreassimp
Thanks for that info. I don't know, I thought it should work with 1.9 out of the box. I guess i'll have to look into it much later, currently my focus is on Ogre 2.1.
I made that importer so new users can easily import their models into Ogre without using blender.
I couldn't figure how to setup blender plugin, it looked like another very messy job.
I also think 1.10 is a good choice because it's being actively maintained.
frostbyte wrote: p.s... get rid of the ponies :twisted:
.... they are the most annoying things i've seen in a while :lol:
Hahaha done, sorry for that, they looked cute for that moment.
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