[Solved]Navmesh Generation

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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randomcode
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[Solved]Navmesh Generation

Post by randomcode »

Is there any visual editor can generate navmesh for ogre?
OpenMB(Open Source Mount&Blade Series)
https://github.com/cookgreen/OpenMB
Lax
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Re: [Solved]Navmesh Generation

Post by Lax »

Hi,

the short answer is, yes and no.
I have the nav-mesh generation implemented in my NOWA-Engine and it is used in the NOWA-Design editor and can be visualized. But for that, the whole solution must be build. Ogre2.1 is used, which must be available:

See source code: https://sourceforge.net/projects/nowa-engine/

I could assist you, how to create a naw-mesh scenario.

Regards
Lax

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randomcode
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Re: [Solved]Navmesh Generation

Post by randomcode »

Lax wrote: Fri Jul 06, 2018 10:53 am Hi,

the short answer is, yes and no.
I have the nav-mesh generation implemented in my NOWA-Engine and it is used in the NOWA-Design editor and can be visualized. But for that, the whole solution must be build. Ogre2.1 is used, which must be available:

See source code: https://sourceforge.net/projects/nowa-engine/

I could assist you, how to create a naw-mesh scenario.

Regards
Lax
Thank you, but I am using Mogre (Managed Ogre), seems like I need to make a AI-Mesh Editor myself.
OpenMB(Open Source Mount&Blade Series)
https://github.com/cookgreen/OpenMB
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