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Ogre 1.11 - My 2 cents

Posted: Wed May 30, 2018 4:46 pm
by TdZBdaO
Hi guys,

after digging into 3d engine architectures for the past couple of years I've finally made the choice of having a look at good old OGRE again. The last time I was using it for something more than just tinkering around was at 1.7, so I expected a couple of changes.

What I found instead nearly blew me away. The changes you guys made to the core and general structure of the project including toolset and make system is soooo much better than it used to be. The setup using OgreBites is something I was missing back then and it's really great to see it came together just as I would have liked it to be (not that I am an exact embodiment of any kind of serious standard here, but hey..).

However, one thing I've got to criticize is the use of bundled dependencies such as FreeImage inside the package. I'm sure this is just because I did not clone from Git directly, but those dependencies break compatibility with my OS (at least on Linux though, can't speak of anything else).

Long story short, I've just wanted you to know I love the changes Ogre is going for and I'm really looking forward using it in my next project!

Thanks and cheers to all contributors keeping this project alive (i owe you)!

Also I posted this into the wrong forum. Sorry @admin.

Re: Ogre 1.11 - My 2 cents

Posted: Wed May 30, 2018 7:47 pm
by paroj
TdZBdaO wrote: Wed May 30, 2018 4:46 pm However, one thing I've got to criticize is the use of bundled dependencies such as FreeImage inside the package. I'm sure this is just because I did not clone from Git directly, but those dependencies break compatibility with my OS (at least on Linux though, can't speak of anything else).
set OGRE_BUILD_DEPENDENCIES=OFF in cmake