some games and engines are using rgb/rgby tint/texture mask to create a "customize" system for players change character's colors and after be storaged in a server or game data
i just realized that the albedo is gray, the models got normal map, spec, emission n metalic/metalness texture
unreal and unity got tutorial in docs and wikis, a game example of use this is warframe (evolution engine, peoples are saying dat is c++)
its works with ogre (any version) or just 2.0+? how it works with ogre?
i don't know if i can post links but, here is the example and a tutorial video "how it works on the evolution engine (warframe)", i suppose use 2 textures for it? the rgb texture and a alpha texture (last video minutes)?:
https://polycount.com/discussion/160512 ... ubmissions
so the color changer will change each rgby color
Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
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