Alright so I still can't make sense of this.
Code: Select all
material ReelDealLiveSh : bm_NMSpec_Multilight
{
set_texture_alias NormalMap ReelDealLiveSign_Normal.tga
set_texture_alias DiffuseMap ReelDealLiveSign_Color.dds
technique
{
pass
{
}
pass
{
fragment_program_ref
{
param_named shininess float 20
}
}
}
}
XG Editor says Can't assign material ReelDealLiveSh to SubEntity of ReelDealLiveSign.mesh because this material doesn't exist.
I have modifed the resources.cfg to point to all the material,mesh,tga and dds files that this game had. But this ReelDealLiveSh material is nowhere to be found along with thousands of other meshes that don't load because of this issue. How did the game function if these don't exist? Did they possibly have some proprietary system of keeping these files elsewhere?
The only material file that exists is ReelDealLiveSign.material
I can only get a handful of meshes to output some textures but these material files for the ones that do have the same exact layout as the ones that don't load.
Example : material LampGlassSh : bm_NMSpec_Glow_Multilight
That loads just fine and it's material file name is LampGlass.material and it also resides in the same directory as all the others.
Sorry I am just new to 3d modeling and graphics engines. I am rebuilding this online game because its server no longer exists, and the end goal is to expand upon the game once I finish the server side stuff.