Hi all,
I've read the tutorial about terrain sky and fogs.
It is interesting but it is a little shallow...
Is there something more accurate about this topic?
More about Terrain component
-
- OGRE Team Member
- Posts: 1994
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1074
- Contact:
Re: More about Terrain component
there are some (possibly outdated) pages on the wiki as well: http://wiki.ogre3d.org/Ogre+Terrain+System
-
- Gnoblar
- Posts: 11
- Joined: Sat May 18, 2019 1:02 pm
Re: More about Terrain component
Thanks for your answer.
I've seen the link. There is something, but I was looking for something like a Manual section or similar.
It would be nice to have a section in the manual related to the Terrain componnent.
I've seen the link. There is something, but I was looking for something like a Manual section or similar.
It would be nice to have a section in the manual related to the Terrain componnent.
-
- OGRE Team Member
- Posts: 1994
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1074
- Contact:
Re: More about Terrain component
agreed. feel free to contribute your findings as you learn. You can start with extending the tutorial and we can factor out a manual section later.
You can find the source file here: https://github.com/OGRECave/ogre/blob/m ... torial3.md
You can find the source file here: https://github.com/OGRECave/ogre/blob/m ... torial3.md
-
- Gnoblar
- Posts: 11
- Joined: Sat May 18, 2019 1:02 pm
Re: More about Terrain component
I'll do it as soon as I will really understand how this component works.
-
- OGRE Team Member
- Posts: 1994
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1074
- Contact:
Re: More about Terrain component
you can also take a look at the legacy terrain documentation:
http://wiki.ogre3d.org/Terrain+Scene+Manager
see here how the old concepts map to the new ones:
https://github.com/OGRECave/ogre/blob/v ... p.cpp#L306
http://wiki.ogre3d.org/Terrain+Scene+Manager
see here how the old concepts map to the new ones:
https://github.com/OGRECave/ogre/blob/v ... p.cpp#L306
-
- Gnoblar
- Posts: 11
- Joined: Sat May 18, 2019 1:02 pm
Re: More about Terrain component
Hello,
If It is not a problem for the forum's rules I would like to use this thread to ask all my, probably stupid, questions about the terrain system.
Of course if a question is too complicated I will start a new thread.
The first: Is a Ogre::Terrain object supposed to be a square?
I'm reading the documentation and it states that the Terrain object is: "The main containing class for a chunk of terrain.". I've noticed that the size of this class is referred to "The number of vertices along one side of the terrain". So is the perimeter of the Terrain 4*size vertices?
If It is not a problem for the forum's rules I would like to use this thread to ask all my, probably stupid, questions about the terrain system.
Of course if a question is too complicated I will start a new thread.
The first: Is a Ogre::Terrain object supposed to be a square?
I'm reading the documentation and it states that the Terrain object is: "The main containing class for a chunk of terrain.". I've noticed that the size of this class is referred to "The number of vertices along one side of the terrain". So is the perimeter of the Terrain 4*size vertices?
-
- OGRE Team Member
- Posts: 1994
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1074
- Contact: