Hi,
I'm new to Ogre.
We use orthographic projection
I added Phong model lighting to our existing code.
It looks great !
However, when I change zoom, (call setOrthoWindowHeight) the reflection part change its location a little bit, the model center itself doesn't change.
Any ideas why changing orthoWindowHeight has anything to do with specular reflection position on my 3d model?
setOrthoWidnowSize changes the specular reflection I see in my model
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- Gnoblar
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- Gremlin
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Re: setOrthoWidnowSize changes the specular reflection I see in my model
Interesting, can you show some screenshot?
Which version of Ogre are you using?
How many light source you have? ( If there are too many, they can cause glitch. )
Which version of Ogre are you using?
How many light source you have? ( If there are too many, they can cause glitch. )