[OGRE2]SceneManager::fireRenderQueueEnded function is never called

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a_programmer
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Posts: 7
Joined: Sun Nov 24, 2019 6:34 pm

[OGRE2]SceneManager::fireRenderQueueEnded function is never called

Post by a_programmer »

I tried to handle RenderQueueListener::renderQueueEnded with the RenderQueueListener.
But SceneManager::fireRenderQueueEnded function is never called.
With RenderQueueListener::renderQueueStarted all is well.

Code: Select all

bool SceneManager::fireRenderQueueEnded(uint8 id, const String& invocation)
{
    RenderQueueListenerList::iterator i, iend;
    bool repeat = false;

    iend = mRenderQueueListeners.end();
    for (i = mRenderQueueListeners.begin(); i != iend; ++i)
    {
        (*i)->renderQueueEnded(id, invocation, repeat);
    }
    return repeat;
}
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dark_sylinc
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Re: [OGRE2]SceneManager::fireRenderQueueEnded function is never called

Post by dark_sylinc »

Hi!

renderQueueStarted/Ended listeners are legacy listeners that don't make much more sense anymore in Ogre 2.x

renderQueueStarted was left because v1::OverlaySystem needed it and we haven't replaced it yet; so renderQueueStarted is just doing whatever v1::OverlaySystem needs.

I suspect what you need can either be solved with CompositorWorkspaceListener or FrameListener.

See Samples/2.0/ApiUsage/PlanarReflections for an example of CompositorWorkspaceListener

Cheers
Matias
a_programmer
Gnoblar
Posts: 7
Joined: Sun Nov 24, 2019 6:34 pm

Re: [OGRE2]SceneManager::fireRenderQueueEnded function is never called

Post by a_programmer »

Thank you for your reply.
It's always difficult to decide what is a bug and what is a design decision.
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