Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
- Posts: 73
- Joined: Fri Mar 18, 2005 11:43 am
- Location: Slovakia
I develop my project with a GeForce6800. Everything runs OK, I use OpenGL. But when I build and run it on my laptop with a GeForce 4200Go, it crashes when I try to exit to application with the following OgreMemory.log
Code: Select all
[!] A memory allocation unit was corrupt because of an overrun:
[I] Address (reported): 0EA49440
[I] Address (actual) : 0EA49430
[I] Size (reported) : 0x0002D62C ( ,185,900 ( 181.54K))
[I] Size (actual) : 0x0002D64C ( ,185,932 ( 181.57K))
[I] Owner : ogregldefaulthardwarebuffermanager.cpp(33)::Ogre::GLDefaultHardwareVertexBuffer::GL
[I] Allocation type : new
[I] Allocation number : 98956
Can it be caused by the hardware/drivers? How can I better analyze the error?
Of course I don't see textures as images. Who would?