Hardware buffers exception & graphic cards
Posted: Tue Apr 26, 2005 3:14 pm
I develop my project with a GeForce6800. Everything runs OK, I use OpenGL. But when I build and run it on my laptop with a GeForce 4200Go, it crashes when I try to exit to application with the following OgreMemory.log
Can it be caused by the hardware/drivers? How can I better analyze the error?
Code: Select all
[!] A memory allocation unit was corrupt because of an overrun: [I] Address (reported): 0EA49440 [I] Address (actual) : 0EA49430 [I] Size (reported) : 0x0002D62C ( ,185,900 ( 181.54K)) [I] Size (actual) : 0x0002D64C ( ,185,932 ( 181.57K)) [I] Owner : ogregldefaulthardwarebuffermanager.cpp(33)::Ogre::GLDefaultHardwareVertexBuffer::GL [I] Allocation type : new [I] Allocation number : 98956