Maybe you have a main instead of a WinMain. Maybe you meant to make a console project (which uses main as an entry point), but made a windows project (which uses WinMain). Or maybe you just have no main of any kind.
Klaim is right, the error is telling you VideoSettings::go does not exist. Maybe you are using the tutorial framework, but you haven't defined VideoSettings to inherit from BaseApplication? Like so:
I started getting compilation errors and I am not sure what is causing them. The error messages don't give me much info and I don't know even where to start trouble shooting. I did change if I accidentally change the engine code and I didn't.
Here are the first few lines of error messages in the hope that someone will recognize the problem:
Code:
...
19> PCH.UTG.UTG.h.cpp
19>d:\dev\projects\ue4\engine\source\runtime\coreuobject\public\uobject\UObjectHash.h(52): error C2440: 'default argument' : cannot convert from 'EName' to 'FName'
19> Source or target has incomplete type
19>d:\dev\projects\ue4\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(10): error C2504: 'FLogCategory' : base class undefined
19>d:\dev\projects\ue4\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(10): error C2143: syntax error : missing ',' before '<'
19>d:\dev\projects\ue4\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(10): error C2039: 'Log' : is not a member of 'ELogVerbosity'
19>d:\dev\projects\ue4\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(10): error C2039: 'All' : is not a member of 'ELogVerbosity'
19>d:\dev\projects\ue4\engine\source\runtime\coreuobject\public\uobject\UObjectGlobals.h(10): error C2614: 'FLogCategoryLogUObjectGlobals' : illegal member initialization: 'FLogCategory' is not a base or member