Setting up a Visual Studio Project
Posted: Mon May 13, 2019 8:02 pm
I've been trying to setup a Ogre2 project and am rather confused...
I've managed to build and compile using the guide that's stickied (viewtopic.php?f=10&t=84572) in Ogre2 and in x64 but now i'm confused at how to setup the project. By that i mean i initially setup my own visual studio project and wanted to add ogre to it, however from the guide i've wound up with hundreds of include folders and dll/libs. I'm rather new to setting up a project up on this scale, as usually i would type out every lib and point the Visual Studio project to them, with all the includes etc, but doing that with all these files i've wound up with seems like a pain.
I tried following the wiki guide for older versions of ogre, however i do not use the SDK as i cannot find an Ogre2 SDK (the website seemingly lists old versions of ogre, with ogre2 on bitbucket), with it telling me to set the base SDK directory as OGRE_HOME, but i'm not sure which directory i would use with what i've built as the guide makes me build dependencies + some other VCBuild stuff. I understand there's several solutions from building ogre3d, am i supposed to use them and just add my project to that solution? Again i'm rather new to this, and am just lost at this stage.
I've managed to build and compile using the guide that's stickied (viewtopic.php?f=10&t=84572) in Ogre2 and in x64 but now i'm confused at how to setup the project. By that i mean i initially setup my own visual studio project and wanted to add ogre to it, however from the guide i've wound up with hundreds of include folders and dll/libs. I'm rather new to setting up a project up on this scale, as usually i would type out every lib and point the Visual Studio project to them, with all the includes etc, but doing that with all these files i've wound up with seems like a pain.
I tried following the wiki guide for older versions of ogre, however i do not use the SDK as i cannot find an Ogre2 SDK (the website seemingly lists old versions of ogre, with ogre2 on bitbucket), with it telling me to set the base SDK directory as OGRE_HOME, but i'm not sure which directory i would use with what i've built as the guide makes me build dependencies + some other VCBuild stuff. I understand there's several solutions from building ogre3d, am i supposed to use them and just add my project to that solution? Again i'm rather new to this, and am just lost at this stage.