Blademaster: Duelist [Fight system demo available!]

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Post Reply
przemir
Gnoblar
Posts: 20
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
x 1

Blademaster: Duelist [Fight system demo available!]

Post by przemir » Thu Jul 09, 2015 8:11 pm

Hi everyone,

"Blademaster: Arena" is a sword fight simulator greatly inspired by "Die by the sword" game. Here you fight with mouse movements.


You can download fight system demo on the site: http://www.indiedb.com/games/blademaste ... 2018-03-08

Previous videos:


Project is developed by me, except maybe some files from my friend's code (connected with his module for maintaing serialization and scripting) from the old times when we though we will make a fantasy RPG ;)

I plan to make multiplayer and add AI bots to make it possible to play in singleplayer mode as well.

Used libraries: Ogre, Particle Universe, RakNet, Bullet, Qt, OIS, FMOD.
Last edited by przemir on Fri Mar 09, 2018 8:49 pm, edited 8 times in total.
0 x

User avatar
madmarx
OGRE Expert User
OGRE Expert User
Posts: 1668
Joined: Mon Jan 21, 2008 10:26 pm

Re: Blademaster

Post by madmarx » Thu Jul 09, 2015 9:27 pm

Yeah that's really cool :D . I suppose though that it will be very hard to have a "long fight" (I mean "first to attack" is " first to win" maybe?).
0 x
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0

dgraisins
Kobold
Posts: 38
Joined: Wed Jun 17, 2015 10:43 am

Re: Blademaster

Post by dgraisins » Thu Jul 09, 2015 11:05 pm

This is pretty cool. :D
0 x

przemir
Gnoblar
Posts: 20
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
x 1

Re: Blademaster

Post by przemir » Thu Jul 09, 2015 11:51 pm

madmarx wrote:Yeah that's really cool :D . I suppose though that it will be very hard to have a "long fight" (I mean "first to attack" is " first to win" maybe?).
Blocking won't be the only option. Fast movements (by double-pressing direction keys) may help to avoid attack. Shield and inpenetrable metal armor parts also may decrease chance of being hit.
0 x

getouttahere
Gnoblar
Posts: 1
Joined: Wed Jul 22, 2015 8:00 am

Re: Blademaster

Post by getouttahere » Wed Jul 22, 2015 2:51 pm

not bad
0 x

loath
Platinum Sponsor
Platinum Sponsor
Posts: 73
Joined: Tue Jan 17, 2012 5:18 am

Re: Blademaster

Post by loath » Wed Jul 29, 2015 9:07 pm

very cool!
0 x

przemir
Gnoblar
Posts: 20
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
x 1

Re: Blademaster

Post by przemir » Sat Dec 26, 2015 12:38 pm

New video with duel available. I have improved fight system a little and switched to Ogre 2.1.
0 x

przemir
Gnoblar
Posts: 20
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
x 1

Re: Blademaster

Post by przemir » Mon Mar 21, 2016 9:16 pm

New video available.
[youtube]sQ2P5wIf1tM[/youtube]
0 x

NotCamelCase
Greenskin
Posts: 140
Joined: Sun Feb 03, 2013 6:32 pm
x 1

Re: Blademaster

Post by NotCamelCase » Tue Mar 22, 2016 11:53 am

Better animations + shiny environment, it'll look great, good progress! what's with the blurring when attacking though? Very annoying.
0 x
Check out my projects: https://github.com/NotCamelCase

przemir
Gnoblar
Posts: 20
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
x 1

Re: Blademaster

Post by przemir » Tue Mar 22, 2016 8:00 pm

NotCamelCase wrote:what's with the blurring when attacking though? Very annoying.
Blurry shader is to signal slow motion - it is launched automatically when enemy strikes. As game fight is fast paced and you have to react for enemy movement really fast, slow motion gives you a little more time. But yes - right now it looks ugly. I will try to improve this shader.
0 x

xrgo
OGRE Expert User
OGRE Expert User
Posts: 874
Joined: Sat Jul 06, 2013 10:59 pm
Location: Chile
x 45

Re: Blademaster

Post by xrgo » Tue Mar 22, 2016 9:00 pm

looking good!
but I agree, try changing that blur postprocess for something else... maybe a color grading? or maybe make the blur affect more at the borders and less in te center?
0 x

przemir
Gnoblar
Posts: 20
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
x 1

Re: Blademaster: Duelist [Greenlight]

Post by przemir » Sun Feb 19, 2017 5:12 pm

I have submitted my game to Steam Greenlight (http://steamcommunity.com/sharedfiles/f ... =864736784). I have planned to do it later, but as the greenlight has to be replaced in near future I decided to do it now.
0 x

przemir
Gnoblar
Posts: 20
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
x 1

Re: Blademaster: Duelist [Greenlight]

Post by przemir » Thu May 04, 2017 6:53 pm

As you can see, I've changed look of the arena level. Other changes:
- Obstacles such as colums will protect from slashes
- Replaced my collision engine with Bullet Physics Engine
- Using normal and roughness map
Last edited by przemir on Fri Mar 09, 2018 8:50 pm, edited 1 time in total.
0 x

przemir
Gnoblar
Posts: 20
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
x 1

Re: Blademaster: Duelist

Post by przemir » Mon Jun 12, 2017 4:54 pm

Blademaster: Duelist got greenlit!

Steam Greenlight link: http://steamcommunity.com/sharedfiles/f ... =864736784
0 x

przemir
Gnoblar
Posts: 20
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
x 1

Re: Blademaster: Duelist

Post by przemir » Sun Feb 11, 2018 7:20 pm

I return to network synchronization after few years. The main problem here was that one player could change other's sword position. I don't present slow motion here as it stll need polishing.

Two instances of game running on one computer:
- left side: server, character controlled trough AI (bot)
- right side: client, character controlled trough input (played myself)
From 00:21 I set camera on server's side to focus on another player.

1 x

przemir
Gnoblar
Posts: 20
Joined: Sun May 11, 2014 7:55 pm
Location: Poland
x 1

Re: Blademaster: Duelist [Fight system demo available!]

Post by przemir » Fri Mar 09, 2018 8:51 pm

I have decided to upload demo version of my current progress in Blademaster: Duelist.
It is fight system demo. This means that although many of things like graphics or game rules may change in production,
the game I develop will be build upon this fight system.

Demo on the site: http://www.indiedb.com/games/blademaste ... 2018-03-08

Edit

Lesson after uploading: Resize your textures!

There is some problem with openGL in some computers when game is trying to load big texture (I have one with size 4373 x 3283) and crashes. The last information in log is that:

Code: Select all

10:56:22: Texture: loading brick-wall-texture0010_fullSeamless.jpg as brick-wall-texture0010_fullSeamless.jpg
I have uploaded demo with textures with maximum 2048 size so the problem above should not occur.
0 x

Post Reply