Aggressors - Turn based strategy

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kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp »

Hi,
we announce the beta test on friday. Anyone following the game, here is the teaser :)

xrgo
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Re: Aggressors - Turn based strategy

Post by xrgo »

niiiiiiiiice
I wish you great success!
Hrenli
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Re: Aggressors - Turn based strategy

Post by Hrenli »

Looks great! Good luck with the test and game in general!
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Herb
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Re: Aggressors - Turn based strategy

Post by Herb »

This is so great! :D

It's awesome to see the trailer and the result of all the work going into this. I see a lot of polishing in there and it looks great!

Would you mind sharing some of the libraries and tools you ended up using for this game development? I'm curious to hear what worked for you (and maybe what didn't) as you worked through development.
kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp »

Hi guys,
thank you very much. So many nights were put into this that it is really a satisfaction to hear that you like it:)
Herb wrote: Mon May 07, 2018 3:13 pm Would you mind sharing some of the libraries and tools you ended up using for this game development? I'm curious to hear what worked for you (and maybe what didn't) as you worked through development.
Frankly there is not much to share. Here is the list of libraries used in the game
Ogre related:
  • MOGRE 1.7.4
  • Miyagi - excellent library
  • MOIS
  • Plugins like ParticleFX, OctreeSceneManager, CgProgramManager, cg
Not related to Ogre:
  • CSScriptLibrary for scripting
  • ZedGraph
  • HtmlRenderer
  • .NET Framework
Tools often used:
  • Blender
  • Audacity
  • Blender2Ogre
  • DDS Converter
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Herb
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Re: Aggressors - Turn based strategy

Post by Herb »

@kubatp - Thanks for sharing! I was really curious on the HUD layer, so interesting to see Miyagi (as I forgot you were doing this in C# with MOgre).
kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp »

We have very exciting news - we finally have a release date! Aggressors: Ancient Rome will be out on August 30th!

Aggressors is the upcoming 4X strategy game developed by Kubat Software and published by Slitherine. It is an incredibly deep game set in the ancient Mediterranean and it gives players complete freedom to manage their faction as they see fit.

We will keep publishing our Dev Diaries as we have lots to show still, but in case this is the first time you hear of Aggressors don’t forget to check out the old dev diaries.

But there is more: If you would like to watch Aggressors live for the first time ever then tune in next week on August 2nd at 7 pm BST on our Twitch channel – the game’s producer Surtur will be playing the game live while the developers will be in the chat to answer all your questions. Don’t miss it! https://www.twitch.tv/slitherinegroup

You can follow us on facebook https://www.facebook.com/aggressorsgame
or Slitherine website http://slitherine.com/products/723/deta ... cient.Rome

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kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp »

Hi guys,
I wanted to keep updated "my" community here :wink:

We are about to release the game in one week.
There is a short teaser video here https://www.youtube.com/watch?v=8D9QOb4IqMQ
and gameplay here https://www.youtube.com/watch?v=9NZhy6Uc-Pk
There is number of preview videos in German and Finnish already as well.
kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp »

Hello everyone,
in case anyone would be interested how this Ogre "baby" is doing - we have recently released a follow up called "Imperiums: Greek Wars" which is an evolution in pretty much every possible way.
The game is still running on OGRE;) If you are into strategy games, check it out. We appreciate any sort of help - spreading the word, purchase, review... :D


http://imperiumsgame.com/
https://twitter.com/kube_games

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loath
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Re: Aggressors - Turn based strategy

Post by loath »

it looks awesome and the reviews are fantastic. congratulations!
kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp »

loath wrote: Fri Oct 09, 2020 3:12 am it looks awesome and the reviews are fantastic. congratulations!
Thank you:)
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madmarx
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Re: Aggressors - Turn based strategy

Post by madmarx »

It looks so polished! Congratulations!
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp »

If you follow our project, you might be interested to know that we released a big DLC "Imperiums: Age of Alexander"


https://imperiumsgame.com/
https://twitter.com/kube_games



kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp »

Hello everyone. I just wanted to keep this thread up to date - our project is still alive, we have released a new DLC called "Imperiums: Rome vs Carthage"


https://imperiumsgame.com/
https://twitter.com/kube_games

kubatp
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Re: Aggressors - Turn based strategy

Post by kubatp »

One year later, another DLC:)
We are still with OGRE, releasing a new expansion called "Imperiums: Rise of Caesar" on Thursday.


https://imperiumsgame.com/
https://twitter.com/kube_games

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Zonder
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Re: Aggressors - Turn based strategy

Post by Zonder »

Followed this for a long time nice to see expansions coming out for it as well :)

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