Volumetric lightshafts via GPU
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- Kobold
- Posts: 28
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Re: Volumetric lightshafts via GPU
Thanks for sharing ~
I haven't had time to play around with it yet, but I plan on doing so soon, haha.
I haven't had time to play around with it yet, but I plan on doing so soon, haha.
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- Gremlin
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Re: Volumetric lightshafts via GPU
No link works except for those in the first, original post. Just for your info.
Also i tried this out and liked it : but, this needs some improvement - maybe some blur between the samples if thats possible (guess not easily) and the bugs you know about anyways.
Also: why is the performance so weak? i get only 60 fps on my laptop
doesn't seem usable for a game therefore, but looks really awesome, especially if you look towards the light source, with the object inbetween.
Also i tried this out and liked it : but, this needs some improvement - maybe some blur between the samples if thats possible (guess not easily) and the bugs you know about anyways.
Also: why is the performance so weak? i get only 60 fps on my laptop

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- Greenskin
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- cin
- Kobold
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- Greenskin
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- amigoface
- Greenskin
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- jacmoe
- OGRE Retired Moderator
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Re: Volumetric lightshafts via GPU
Link and archive works just great here. 

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- Lexx
- Kobold
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- Location: Russia
Re: Volumetric lightshafts via GPU
It's strange, but all links are expired for me...jacmoe wrote:Link and archive works just great here.
and
sorry, but i can't find source of this sample on my hard drive. Looks like i just deleted some of my old stuff. But i found some parts of this code in my another project. So, if you still need this, i will make new sample tomorrow (it's ~11.00 pm right now in Russia). Or if you need it right here and right now, just port original code http://sebastien.hillaire.free.fr/demos ... godray.htmamigoface wrote:please re upload again
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- jacmoe
- OGRE Retired Moderator
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Re: Volumetric lightshafts via GPU
My mistake. 
Can you remember what the archives was called?
I have several lightshaft archives on my disc..
One is from October 2007, and has Artheria in the material names..
Could you maybe give me some hints?

Can you remember what the archives was called?
I have several lightshaft archives on my disc..
One is from October 2007, and has Artheria in the material names..
Could you maybe give me some hints?
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- Lexx
- Kobold
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Re: Volumetric lightshafts via GPU
I can't even remember where I kept this stuff...
Hard drives are huge, and it's good. But some times it bringsome stupid problem.
Anyway, i will make new sample tomorrow.
Hard drives are huge, and it's good. But some times it bringsome stupid problem.
Anyway, i will make new sample tomorrow.
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- Lexx
- Kobold
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- Location: Russia
Re: Volumetric lightshafts via GPU
Ok, sorry, just got DeusEx and forgot about everything.
http://www.mediafire.com/?535a3bfv03286za
http://www.megaupload.com/?d=MG9J0HUN
http://www.mediafire.com/?535a3bfv03286za
http://www.megaupload.com/?d=MG9J0HUN
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- jacmoe
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Re: Volumetric lightshafts via GPU
So nice! 
What I am going to do now is put it up on the wiki.

What I am going to do now is put it up on the wiki.

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- jacmoe
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Re: Volumetric lightshafts via GPU
Done:
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx.
The page will of course be written later.
But now the snippet has been preserved.
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx.

The page will of course be written later.
But now the snippet has been preserved.
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- boyamer
- Orc
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- jacmoe
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Re: Volumetric lightshafts via GPU
Looks like he created a new project, and used the old code with it.
Framelistener and materials/scripts/programs are from 2008. Project and app code is from today.
Framelistener and materials/scripts/programs are from 2008. Project and app code is from today.
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- Gnoblar
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Re: Volumetric lightshafts via GPU
Hi, the ogre page is no longer available. All links before are also unavailable now. Will you please upload this demo? Thanks a lot!
jacmoe wrote: ↑Fri Aug 26, 2011 4:04 pmDone:
http://www.ogre3d.org/tikiwiki/tiki-ind ... ightShafts
*whew* - than you so much, Lexx.
The page will of course be written later.
But now the snippet has been preserved.
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