I made a new up-to-date introduction video:
Indie Game (PC) Spellheart
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- Goblin
- Posts: 209
- Joined: Wed Mar 18, 2009 3:03 am
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Re: Indie Game (PC) Spellheart
My project: https://spellheart.com
- sercero
- Bronze Sponsor
- Posts: 143
- Joined: Sun Jan 18, 2015 4:20 pm
- Location: Buenos Aires, Argentina
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Re: Indie Game (PC) Spellheart
Nice!
Love the effect of the tooltip window in the options menu.
Love the effect of the tooltip window in the options menu.

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- Goblin
- Posts: 209
- Joined: Wed Mar 18, 2009 3:03 am
- x 78
Re: Indie Game (PC) Spellheart
Thank you!
I have that effect on all the GUI in the game instead of normal alpha fading.
Of course I also have support for normal alpha for transparent GUI though.
As each screen is one batch (and one material), I just put the screen alpha (which controls this special fade effect) into the materials shader each frame.
I have that effect on all the GUI in the game instead of normal alpha fading.
Of course I also have support for normal alpha for transparent GUI though.
As each screen is one batch (and one material), I just put the screen alpha (which controls this special fade effect) into the materials shader each frame.
My project: https://spellheart.com