==FRAGFIST==

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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Jens_K
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==FRAGFIST==

Post by Jens_K »

Hello Ogre people,
this is your Fragfist-Team again. We are about to finish our third semester at the Games Academy and are working on a trailer for "Animago-Award".
We will compete in category "Game-Teaser - Education" thus we did a new playable version of Fragfist focusing on multiplayer and cityscape.
The trailer will be captured in real time and be edited using a compositing tool.
With this demo we are heading straight towards the final look and feel of Fragfist.
CarCombat, Multiplayer, GodDamCity!
Here are some impressions of "Animago_City", enjoy:
Image
Image
Image

some team specs:
Fragfist is being developed by three Art+Animation Students at the Games Academy Berlin and a CS Student of the Technische Universität Berlin.
We are working on Fragfist Demos for three semesters now.

Fragfist team are:
Jens Kortboyer, Teamleader, Artist, Gamesacademy
Stephan Unverwerth, Technical Director, Technische Universität Berlin
Marcel Schaika, 3D/2D Artist, Gamesacademy
Cornelius Hölz, 3D/2D Artist, Gamesacademy

Falk Sonnabend, additional Artist, Games Academy
Robert Müller, additional programming, Games Academy

During the third Semester we evaluated the feedback we recieved on our Dirttrack Demo and redesigned our Concept.
Important technical milestones were:
-damage shader
-first successful multiplayer demo
at the same time the art department created most of the graphic assets for the animago demo.
In January we began compiling our work to a working demo.

BTW: there is still one more semester to come. And we are so gonna do it the Fragfist way! ;)
Last edited by Jens_K on Fri Feb 17, 2006 12:17 pm, edited 1 time in total.
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dfacchin
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Post by dfacchin »

:shock: impressive
really nice work.
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celic
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Post by celic »

wow!
very good screenies! :o
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betajaen
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Post by betajaen »

Woah. That is nice.
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Post by Horizon »

Holy crap, is it just me or are we seeing more and more _amazing_ projects as of late?

Edit: Especially the artwork is amazing!
Last edited by Horizon on Wed Feb 15, 2006 1:03 pm, edited 1 time in total.
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Corben
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Post by Corben »

Woah!
Very nice screenshots! In particular explosions... What technique did you use?
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morez
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Post by morez »

The city looks very very good.. nice models and textures.. Congratulations :D
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Chris Jones
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Post by Chris Jones »

holy cow, that looks great! keep up the good work :P

cant wait to see more!

whats the specs for this to run on?
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Post by joi »

That is looking awesome man! Are you getting decent fps ? Witch library are you using for network ?
maya 7.0, vs 2005, ogre 1.2
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eugen
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Post by eugen »

I loved the first demo...i think this one will be better from the images i see and the promisses i read!
I wish i had spend my college time to some game specific academy like u guys!
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Post by madmax »

Postapocalyptically cool! :D
Great work! :wink:
"It's a dangerous business going out your front door".
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Post by walaber »

looking fantastic... this project has come a long way!! can't wait until there is something we can all get our hands on! :)
Go Go Gadget OGRE!!
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jacmoe
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Post by jacmoe »

Yay!! :D
This is good-looking! I enjoyed playing "Quarantine"... :twisted:
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Post by automatictie »

jacmoe wrote:Yay!! :D
This is good-looking! I enjoyed playing "Quarantine"... :twisted:
Haaa Quarantine, be a taxi driver with a chaingun and a rocket luncher, :D :D :D
:twisted: :twisted: I love this game
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jacmoe
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Post by jacmoe »

The mounted chainsaw was my favorite! :twisted: :twisted:
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Post by Bren »

Goddamcity, haha that's great!
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dfacchin
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Post by dfacchin »

jacmoe wrote:Yay!! :D
This is good-looking! I enjoyed playing "Quarantine"... :twisted:
good memories from the past. with my 486....
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Post by sinbad »

Beautiful :)
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Jens_K
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Post by Jens_K »

Hey guys,
thanks a lot for the kind words!
It's funny, we had some Quarantine reminiscence as well :)
We've learned so much developing the ol' Fragfist-Dirttrack.
besides ogre3d we use rakkarsoft's RakNET for networking and ageia's PhysX.
They work awesome together.
We will keep you updated here with links to videos and screenshots from the development.
And on fragfist.com you can get latest devdiary news and production pics.

I'm sure stephan will drop by soon, and do the technician talk ;)
have a good time
Jens.
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Post by MadHed »

:D Hi there.

Yes that's right, Jens. ;)

- RakNET does a wonderful task of connecting the players. I would
recommend it to anyone wanting to implement Networking in their game.
- PhysX is also darn sweet... unfortunately not open source :(
- Ogre3D... well... ;)

@corben:
The explosions are:
standard billboard particles: Explosion, smoke, glass/debris
self_oriented: Sparks

@Chris Jones:
Our development systems are:
Pentium4 HT whatever?! GHz (I don't know for sure, will check...)
ATI x800 (XT?) 256MB
1GB RAM

My home System:
AMD Athlon64 3400+
Radeon 9800 Pro 128MB
1GB RAM

At the moment we have some performance problems
but I'm pretty sure some profiling will help us...
The GFX part seems not to be the problem since we can rise
the resolution and turn on AA and AF without
incredible slowdowns . (Yay, Ogre... ;)

Hm... those deadlines, always makes you hack in your code at the last
minute. After finishing the teaser video I will have to refactor my code
alot. I'm pretty pleased with the results we got so far, however.

Stay tuned we will have some amazing videos and screenshots on our
website soon.

--Stephan
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Post by Kencho »

For the first time in ages, Burnout is afraid of losing its throne ;D

Great job, pals!
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Post by Horizon »

Somewhat similar to the new Xbox360 Full Auto which seems to come very close to burnout (though I've only watched some movies, haven't touched the actual game). Much more stylish, though, with beat up dented cars and a somewhat post-apocalyptic setting. Can't wait to get my hands on a demo!
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Post by Louiz ofRohr »

Makes me remember Twisted Metal..
This is my third favourite kind of games.. I love large sceneries with destructible things in them 8) And your game looks great..

Congrats.. :)
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Post by Crashy »

Awesome:)
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Post by muppet »

Very nice indeed!
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