I would like to thank the whole Ogre team for this great library which has enabled us to make the line for the laval-virtual virtual reality show and have a great success.
Here you can find some info about our project :
http://www.drummersrevolution.com/
And I would like to point out that even though this Ogre3D's main pupose is to handle large scenes as best as possible, it can be successfully used for high speed real time mesh calculations thanks to its very well thunk implementation.
Thanks,
Xavier Maurice
[Virtual Reality] DrummersRevolution,
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- Gnoblar
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[Virtual Reality] DrummersRevolution,
Last edited by ddevnull on Mon May 15, 2006 2:43 pm, edited 1 time in total.
- DWORD
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Wow! Cool and original project. I played a little drums myself, and I can imagine it's a bit difficult to play without the physical feedback of the drum skin.
Edit: Btw, please add a screenshot/picture as this is the showcase forum.
Edit: Btw, please add a screenshot/picture as this is the showcase forum.
Last edited by DWORD on Sun May 14, 2006 8:16 pm, edited 1 time in total.
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Yes that's its main drawback, screenshot will come very soonDWORD wrote:Wow! Cool and original project. I played a little drums myself, and I can imagine it's a bit difficult to play without the physical feedback of the drum skin.
Edit: Btw, please add a screenshot/picture as this is the showcase forum.
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Here is a video of higher quality for those of you who are interested in it.
http://fex.insa-lyon.fr/get?k=ilrxqPTnSN8Xj7Bftwk
http://fex.insa-lyon.fr/get?k=ilrxqPTnSN8Xj7Bftwk
Last edited by ddevnull on Tue May 16, 2006 7:22 pm, edited 1 time in total.
- Kencho
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Clever and impressive! Congratulations!!ddevnull wrote:Yes with two cheap webcams (640*480 30 fps) : the ping pong ball centers are tracked in 2d with a BLOB algorithm while the stereovision allows to retrieve the depth of the balls thanks to a triangulation algorithm.Kencho wrote:Very cool! Is that video/image-based motion capture? Good job guys!