OpenFrag - Some screens and a mapdemo.

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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IFASS
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OpenFrag - Some screens and a mapdemo.

Post by IFASS » Wed May 17, 2006 11:59 pm

Well, i'll make a decent introduction later.. just to show you a new map and a small demo:

http://data.openfrag.org/IFASS/castle10.jpg
http://data.openfrag.org/IFASS/castle11.jpg
http://data.openfrag.org/IFASS/castle12.jpg
http://data.openfrag.org/IFASS/castle13.jpg


And the demo:
Simple demo (28mb)

It's nothing special.. the demo is just my own viewer, not the OpenFrag core.
- Press C to switch camera


OpenFrag will be at the Karelian Xplay 2006 this year, to be sure, check this.
Therefore we're currently working on a trailer (2 actually) and some other stuff, like the demo and these flyers.

Anyway, currently we're busy working on the OpenFrag core. We're aiming to release a decent branch this summer.

It'll contain:
- OpenFrag core (the engine itself)
- BitVapour (Steamalike distribution system)
- Games
--- Pong (name says it)
--- BreakDown (a small game aswell)
--- Broken Alliance (Medieval fps)
--- Probably more

Check our site + wiki to see how you can make your own games for OpenFrag :)

openfrag.org
Wiki
[url=irc://irc.openfrag.org/openfrag]irc.openfrag.org #openfrag[/url]


Once done, i'll make a new announcement, in the meantime.. i'll just be posting updates here.
Last edited by IFASS on Thu May 18, 2006 12:35 am, edited 1 time in total.
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Post by IFASS » Thu May 18, 2006 12:03 am

And ofcourse.. anyone who's willing to help on some part (coding, design, art.. nm what) is welcome :)
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Post by Chris Jones » Thu May 18, 2006 12:09 am

looking good! :)
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Post by sinbad » Thu May 18, 2006 12:42 am

Nice - what did you use to bake the lighting in that level, it's very high quality.
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Post by IFASS » Thu May 18, 2006 12:50 am

sinbad wrote:Nice - what did you use to bake the lighting in that level, it's very high quality.
I used the Render To Texture feature from 3ds Max 8 :)
All materials have illiumination set to 100 (don't ask me why, but otherwise all materials were black).

It isn't much work, but gives good results :)

Allthough, it can be optimized A LOT still.. no static geometry etc. is defined yet.
Last edited by IFASS on Thu May 18, 2006 9:48 am, edited 1 time in total.
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Post by Lioric » Thu May 18, 2006 3:15 am

Very nice, the castle10 and castle11 images are impressive

You can set the Lighting to not enabled in your material(s), and the vertex color will be used (no need to set the illumination to 100), just verify that all your vertex colors are white

Depending on the vertex count, that might give a noticiable increase in performance
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Post by IFASS » Thu May 18, 2006 11:21 am

Lioric wrote:Very nice, the castle10 and castle11 images are impressive

You can set the Lighting to not enabled in your material(s), and the vertex color will be used (no need to set the illumination to 100), just verify that all your vertex colors are white

Depending on the vertex count, that might give a noticiable increase in performance
Thanks, i'll try this :)
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Post by Travis » Thu May 18, 2006 10:29 pm

I tested it looks cool was abit dark but my monirot is quite dark so i dont know if it was just that.
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Post by Ayudo » Thu May 18, 2006 11:17 pm

nice grahpics :-)

just one thing i noticed on my fairly outdated machine:

As soon i see the characters in the view, the FPS drop to 2-3. Elsewhere it is steady around 50-70 FPS.

Keep the good work up :-)
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Post by danharibo » Thu May 18, 2006 11:18 pm

good, but:
The archery range has some normal errors
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__DeletedUser__

Post by __DeletedUser__ » Thu May 18, 2006 11:30 pm

WinRAR only gives me "Unexpected end of archive" and "CRC error" messages when I try to unpack the archive... :?
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Post by IFASS » Thu May 18, 2006 11:32 pm

I'll update the demo soon :)
good, but:
The archery range has some normal errors
That's fixed in the update.
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Post by Minion » Fri May 19, 2006 3:59 am

Still using some of my textures I see =P Though I think you should really get rid of that pink rooftile texture, it was my first attempt at roof tiles and admittedly quite bad ;o
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Post by IFASS » Fri May 19, 2006 11:58 am

Update:
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@Minion:
Yeah, o well, i'll leave it for now, maybe i'll change it later. :P
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Post by danharibo » Fri May 19, 2006 4:18 pm

:mrgreen:
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Post by BlasterN » Fri May 19, 2006 5:28 pm

AT LAST!!

@IFFAS & cia
good work ! nice screens!

I will follow your project. And soon I will start my projects and the code exchange.
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Post by ahmedali » Sat May 20, 2006 9:52 am

Good to see some visible progress by one of the oldest surviving projects. Is this project atleast 3 years old I guess???
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Post by IFASS » Sat May 20, 2006 9:43 pm

ahmedali wrote:Good to see some visible progress by one of the oldest surviving projects. Is this project atleast 3 years old I guess???
Yup, actually.. Today is our third birthday :)
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Post by Oogst » Sun May 21, 2006 7:07 pm

How is progress at OpenFrag these days? The screenshots you post are not really very different from what was already there a year ago. I know there has been a lot of changes since then, but how long until something playable? This is just a viewer, after all. I'd really like to finally be able to run around a bit through that good-looking castle and frag some boxes, or that orc that you've got. :D
Escorter wrote:WinRAR only gives me "Unexpected end of archive" and "CRC error" messages when I try to unpack the archive... :?
That usually means you have to download a newer version of WinRAR. Check www.rarlabs.com for a free download. :)
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Post by IFASS » Thu Jun 01, 2006 3:11 pm

Image

:)
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Post by doornail » Thu Jun 01, 2006 5:12 pm

IFASS wrote:Image

:)
Whoohoo Linux!

Great project you guys have. :)
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Post by danharibo » Thu Jun 01, 2006 6:25 pm

doornail wrote:
IFASS wrote:Image

:)
Whoohoo Linux!

Great project you guys have. :)
oh, now i get it :D
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Post by jacmoe » Thu Jun 01, 2006 6:35 pm

IFASS, does that mean that your vapour delivery system now works on all platforms? :)
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Post by IFASS » Thu Jun 01, 2006 8:12 pm

jacmoe wrote:IFASS, does that mean that your vapour delivery system now works on all platforms? :)
Vapour will work on all platforms :)
For those who not know.. it's a distribution system similiar to Steam.
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Post by Praetor » Thu Jun 01, 2006 8:54 pm

Vapour... Steam... well mine is called "Water in Gaseous Form." So there!

Anyway... sounds like a good peripheral system to have. Is it implemented as something completely separate from OpenFrag, so non-OpenFrag-based products can use it as well? It'd be great to have an Ogre-oriented free, central distribution system. Is this an indie developers publication silver bullet?
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