OpenFrag - Some screens and a mapdemo.

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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jomunoz
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Post by jomunoz »

Cool networking lib, keep up the good work.

I'm using the sound library (FreeSL) one of you guys developed for OF and has been really usefull, thank you.
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jacmoe
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Post by jacmoe »

Levia wrote:Progress!
I'd better show this with screenshots..

1st: The MasterServer waiting...
Very cool!
Contratulations! You managed to get Yake networking up and running.
Now the road towards a multiplayer oF demo is paved! :)
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Levia
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Post by Levia »

Well, lets say the road is made, but we still need stones to cover it up ;)
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Post by razor950 »

Well, this project is progressing fast. Im going to work on a physic sample for it and improve on the physics, I'll add the scythe loader into the code to support that format. We are using ode as well tho.

openfrag.org seems to be down, hopefully it is up soon.
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IFASS
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Post by IFASS »

razor950 wrote: openfrag.org seems to be down, hopefully it is up soon.
It is.. and i don't have a clue why :(
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Levia
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Post by Levia »

razor950 wrote:I'll add the scythe loader into the code to support that format. We are using ode as well tho.
I have code for you to work on if you want, I already made the base for Scythe.
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Post by razor950 »

I have been busy :(
plus my video card ati x700 doesnt work and I had to buy a new card (the new one sucks)

I'll pass by the irc channel tonight tho.
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Levia
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Post by Levia »

After a while of silence here on the Ogre forums in this thread, I decided to post some progress.
We have had an interview with modsonline.com. It features yaen(Nate) and me Levia(Lars). Quite good to listen to when your interested in openFrag.
http://www.modsonair.com/archives/62

We are actively working on Broken Alliance at the moment, and we are just getting our singleplayer mode ready.
If you listened to the interview, Ive mentioned a release date :)

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Join us at freenode #openfrag :)
Last edited by Levia on Fri Feb 02, 2007 10:48 pm, edited 1 time in total.
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Levia
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Post by Levia »

Added ingame shot.
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Post by rUmbl3 »

Wow! Some really nice shots :)
at least the second one (I've seen the rest already ;) )

I really hope i can get yake compiling on linux soon, so i can start getting oF and BA working on linux ..
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danharibo
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Post by danharibo »

Does Vapour have A 'Games' window like Steam?
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Levia
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Post by Levia »

Its not BitVapour or Vapour anymore, its now called OpenCDS which means Open Content Delivery System.

And yes, there is a games list..why?:)
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danharibo
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Post by danharibo »

i like lists 8)
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sinbad
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Post by sinbad »

I can only see one of your pics - the one that is up would look great if it wasn't for that horrid lightmap-only floor - you really should slap a texture on there (anything!) :)
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Levia
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Post by Levia »

Oi! What happened to me other pics! Didnt even see it yet. Will fix em up.

Yep, your right :) It will be replaced with some real ground anytime soon so don't worry. This was just a test map.

Oke here you are.
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IFASS
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Post by IFASS »

alright, a lot has happened last few weeks.. but well, one feature i would like to show now.
Lythaniel, one of our programmers, is focusing on the physics part. We already have scythe support and stuff like that. A new feature is to hold and kick objects, still in WIP though:
http://files.openfrag.org/Members/Lythaniel/orcball.avi

- Yes the animation sucks.. we need to find a decent animator.
- the ground texture has been replaced by a descent one ;)
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IFASS
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Post by IFASS »

Last edited by IFASS on Sun Mar 18, 2007 11:49 am, edited 3 times in total.
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IFASS
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Post by IFASS »

New demo!
Can be found here along with a recruitment post:
http://www.gamedev.net/community/forums ... _id=439607
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