Nope, there is no Ogre on Wii. I guess they used their own in-house stuff. It is a pitty that there is no Ogre for Wii, though, for now my own company has to buy an engine for a lot of money for our future 3D Wii games. And that while we got such expertise with Ogre now. But then again, there is little use for open source stuff on the Wii, as Wii community is so limited (i.e. licensed developers only).
blog.oogst3d.net: my dev blog and portfolio Ronimo Games: my game dev company Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4) Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android) Proun: abstract racing game (PC) Cello Fortress: mixing game and live cello performance
Hey, that is actually a really nice article! I did not know Blue Tongue enjoyed the project that much.
blog.oogst3d.net: my dev blog and portfolio Ronimo Games: my game dev company Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4) Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android) Proun: abstract racing game (PC) Cello Fortress: mixing game and live cello performance
We sold all the rights to THQ, including the source code rights, so I am sorry, but I cannot put them online anymore.
blog.oogst3d.net: my dev blog and portfolio Ronimo Games: my game dev company Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4) Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android) Proun: abstract racing game (PC) Cello Fortress: mixing game and live cello performance
Hi,Oogst.
I played the Blob and very like it.
I want to do a effect of the Blob for studying.
When the ball collide the house,By degreesthe color of the house is changed.
Paintables.material:
To make the paint grow from the collision position, it should also evolve over time. To do that, the effect needs to know the radius in which the paint is right now. It should actually look like this:
The radius should start at zero and grow over time, until the entire object is within the radius.
At least, I think this is how it works: it's been almost three years since I coded this.
blog.oogst3d.net: my dev blog and portfolio Ronimo Games: my game dev company Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4) Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android) Proun: abstract racing game (PC) Cello Fortress: mixing game and live cello performance
A little late on the congrats but this game was so much fun when I played with it a few years ago. I wasn't a part of the community then so I just wanted to say job well done!
If I remember correctly, then you should see only the original colour at 0 and see the new colour grow at larger than 0. What do you see at 0?
blog.oogst3d.net: my dev blog and portfolio Ronimo Games: my game dev company Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4) Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android) Proun: abstract racing game (PC) Cello Fortress: mixing game and live cello performance
Okay, I did a little check in my source code (hmm, that should be: "THQ's source code", because the whole thing is sold after all... ) and what you are doing looks correct. So the problem seems to be somewhere else. Do you get the exact same result with 0, 1, 10, 100 and 1000? Or does the colour change with these? If no difference is visible, then I doubt you correctly assigned the material to the object. Something like that. Are you sure you are handling all SubEntities, for example?
blog.oogst3d.net: my dev blog and portfolio Ronimo Games: my game dev company Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4) Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android) Proun: abstract racing game (PC) Cello Fortress: mixing game and live cello performance
blog.oogst3d.net: my dev blog and portfolio Ronimo Games: my game dev company Awesomenauts: platforming MOBA (PC/Mac/Linux/XBox360/PS3/PS4) Swords & Soldiers: side-scrolling RTS (PS3/Wii/PC/Mac/Linux/iPhone/iPad/Android) Proun: abstract racing game (PC) Cello Fortress: mixing game and live cello performance