I've managed to integrate hemisphere lighting and ambient occlusion into monster,
and I'm preparing to release version 2.0 soon.
Some features: all from before, clearer syntax with inlined functions, hemisphere lighting for outdoor scenes, ambient occlusion and gloss map support, further optimizations,
etc, etc.
Some ads for monster v2.0:
non-slimy parallax mappin'

top of casle from OpenFrag with ambient occlusion:


a quad

hebe mesh from RenderMonkey shaded a bit


http://img242.imageshack.us/img242/426/ ... ht16vu.jpg
http://img252.imageshack.us/img252/9886 ... it34kz.jpg
http://img410.imageshack.us/img410/2395 ... t127ze.jpg
http://img432.imageshack.us/img432/9629 ... ot83vu.jpg
/though I skipped overlays for the mood, speed is where it needs to be
