=FRAGFIST= final demo

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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Jens_K
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=FRAGFIST= final demo

Post by Jens_K »

Hi we have just finished a final version of Fragfist as our graduation project at Games Academy.
We will give you more indepth information about it when we're done partying :)

for now we'll leave you with some screenshots from the current demo.
For more information please refer to our website www.fragfist.com or check out our other Ogre3D thread http://www.ogre3d.org/phpBB2/viewtopic. ... highlight=


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have fun.
Jens and the Fragfist crowd.
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skatehead
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Post by skatehead »

sweeeeeeet

looks really impressive

cant wait to play it!
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bibiteinfo
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Post by bibiteinfo »

wow the graphics are really stunning!
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Jerky
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Post by Jerky »

Holy cow. Phenomenal job there. It looks fantastic. Great work guys and congrats on the milestone.
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walaber
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Post by walaber »

yay! It's great to see more on this project. The teaser video was very impressive. I really look forward to playing this one.
Go Go Gadget OGRE!!
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SomeFusion
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Post by SomeFusion »

WOW! Those screenshots look just awesome.
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Chris Jones
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Post by Chris Jones »

looks great! nice work 8)
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Post by rUmbl3 »

WoW! Really amazing screens. I hope you finish partying soon and release the demo ;)
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joshcryer
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Post by joshcryer »

Unfreakingbelievavle. Excellent job guys! I am totally impressed!
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BlasterN
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Post by BlasterN »

WHERE IS THE DEMO !!! I NEED IT :twisted:


really impressive screens.
Works:
MapToMesh | Bengine B9 @ www.sourceforge.net/projects/maptoogremesh/
3DWorldStudio exporter@ www.blastern.info
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sinbad
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Post by sinbad »

Looking really nice, can't wait to play the demo.
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Post by Korbi »

Wow, i love those explosions, are you using a standart Ogre particle system or did you write any own code (emitter or such)?
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MadHed
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Post by MadHed »

:D Heh, Glad you like it. 8)

Korbi: I used only standard particle types. point for "fireballs" and self_oriented for the sparks. I didn't use any particle emitters but spawn them "by hand" in case of an explosion. I think the explosions live mostly from the quality textures...

Thanks for you appreciating our work. We will keep you up to date as there's still much to come... :wink:
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jomunoz
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Post by jomunoz »

Cool textures, can i ask where do you get them or whst tools did you used to make them??
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Jens_K
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Post by Jens_K »

Hi jomunoz,
most textures were created by hand in Photoshop CS with phototextures as overlay.
For buildings:
-we created highpoly reference models,
-then we rendered out a normal map and an ambient occlusion map.
-The occlusion map is used for texture overlay (multiply).
-Now we add basic color very loose on a seperate layer
-and blend with phototextures, some greyscaled with increased contrast for structure.
-next we check for seamless tiling
final touch up with doge and burn tool and color correction.
nearly done...
at last we create specular and reflectionmap (for cubemap).

www.cgtextures.com
<-- probably a good resource for textures.
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Post by DWORD »

Wow, how did I miss this one?

Awesome! :D
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Jens_K
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Post by Jens_K »

Thanks everyone for the nice comments,
As promised here is a little more information about the game:

Our current demo was entirely created during fouth semester at our school. It is our final demo for Fragfist. In early October we will graduate as Game Artist (GA). Prior to this there is Games Convention where we will demonstrate the demo in front of a broad audience.

Fragfist is a multiplayer car combat game.
Gamemodes available are King of the Hill, were the players hunt each other down for a policecar siren and Deathmatch.
For now there are two heavily modified musclecars cars to chose from. These cars can be updated throughout the game via powerups.
We have three types of gatlingguns,
three types of rocketpods,
flamer, reargun and mines.
and nitro boost.
these powerups are scattered all over the city and everytime you shoot another player, some powerups will be released as well.
The game ist set in an abandoned urban enviroment. We have a commercial district with skyscrapers, a residential area with small shops and old buildings with fancy stucco facades as well as an industrial area with large warehouse and processing plants. There's a canal, a tunnel and some highdeck speedways for the player's pleasure as well.

Artists are working in Maya, Photoshop, XNormal
Stephan uses visual studio, ogre3D, PhysX and RakNet

We are still working on it since we want to demonstrate the best possible demo at Games Convention Leipzig later this month.

About the Team:
We are four core members:
Jens Kortboyer Leadartist Games Academy
Stephan Unverwerth Programmer Technische Universitaet Berlin
Marcel Schaika Artist Games Academy
Cornelius Hölz Artist Games Academy

The whole Fragfist team is on job hunt right now. Everyone interested in hiring one or more teammembers please feel free to contact us at: Team@Fragfist.com.
If you want more indepth information about the project please refer to: www.fragfist.com.

kind regards,
Jens and the whole Fragfist crew.
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Post by celic »

Very impressive! :D
Congratulations!
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Post by ghostlake »

Very very impressive...yeah. Is it on the gallery yet?
I 'll vote for this project (If could :) )
So nice
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Post by SuprChikn »

ghostlake wrote:Is it on the gallery yet?
Yep. See here.
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PLing
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Post by PLing »

It looks STUNNING! :shock: Somehow a crossbreed of Flatout and Vigilante 8 comes to mind. :P
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Jens_K
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Post by Jens_K »

Thanks everyone :)
Alright, we're off to Games Convention, yay.
We'll be back on Monday and by then there will be a playable demo.
I did some testing on different system specs during last week, so I hope to be able to provide you with a stable version that runs smooth on most systems that meet the requirements...

hope to see some of you ogres in Leipzig... Make sure you stop by at the Games Academy booth an ask for "Fragfist"

till then
Jens.
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Jens_K
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Demo Release!

Post by Jens_K »

Big News:

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We now have a copy of Fragfist for everyone available here:
http://dev.fragfist.com/fragfist_pub/4t ... _Setup.exe

the file is about 76 MB large and the game uses 128MB HD space.
within this setup file lies:
a copy of the recent Fragfist demo;
the projects teaser video;
a Fragfist manual
and the essential PhysX driver (sorry for the inconvenience...)

as far as systemconfig's concerend
I recommend:
AMD Athlon 3000+
1024 MB RAM
GeForce 6600 128MB RAM
WinXP

Would be great if some of you would check it out,
I hope that you don't encounter any serious problems running the demo and may the framerate be with you...
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Jerky
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Post by Jerky »

Very frickin cool! Too bad I dont have anyone to play with. It looks great. Well done guys.
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Post by Chris Jones »

cool, downloading now..

although
and theessential PhysX driver (sorry for the inconvenience...)
essential as in? you must have physx ppu to play it? or will it run if you dont have the hardware?
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